"we're gonna balance tanks around less HP more resists"
season 8 gets an infinite HP rune just for being near dying minions
zzz
season 8 gets an infinite HP rune just for being near dying minions
zzz
lol its ok the new rune system will provide SO MUCH BALANCE TO THE GAME and BE BETTER THEN WHAT WE HAVE NOW
Nobody is implying Preseason 8 will be anywhere near balanced. This is a change for the long term of the game.
gotta get that interactive game play
[{quoted}](name=Tidal Tyrant,realm=EUW,application-id=3ErqAdtq,discussion-id=8g15qIl8,comment-id=00000000,timestamp=2017-08-02T14:09:57.955+0000)
Nobody is implying Preseason 8 will be anywhere near balanced. This is a change for the long term of the game.
you mean for one season before we radically change the game again?
with the new rune here comes the
with 12k hp ( with his new buffs )
It's supposed to compensate for the lose of HP runes and possibly some HP masteries.
Imo I don't really know how I feel about it.
just keep stoneborn then
[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=8g15qIl8,comment-id=,timestamp=2017-08-02T14:06:37.079+0000)
season 8 gets an infinite HP rune just for being near dying minions
zzz
400-500 health MAX is infinite now?
It has a cap?
if you boards monkeys complain about nasus infinite scaling then potentially infinite HP is the same thing -- infinite scaling.
a runepage of scaling health yellows adds up to 216 health lvl 18. veteran scars adds 50 health on top of that. youre already almost at 300.
the new runes have to be really powerful, since 6 of them total carry the combined power budget of the entire old rune and mastery systems.
go to your runepage and mastery page for a fighter or a tank and add all the resistances and health gained from those together and see what you get out of them.
this has to be replaced by only a couple of runes in the new system.
Link?
"tank" in the title? downvoted hehe tanks dont exist tanks are weak
lata
I've been saying this- the new rune system will be an absolute nightmare.
when they announced it i commented how gimmicky it is and how since season 6 the game has just became comical

more resistances would make sense, but what makes even more sense is lower pen.
im looking at LW and cleaver.
well the cleaver changes happen due to the lynch mob crying about how its busted and broken and abused by non ranged champs.... the boards were filled with these post...
riot changed the build path, the stats and so on
now its MEH
if you lower their pen you could make tanks tankier and in return lower their damage output, 2 birds with one stone.
adcs no longer complain that they get blown up by zac alone and tanks feel like they can take more than 6 autos from caitlyn.
One problem with that, jungle clears and top lane trading.
If a tank can't clear the jungle effectively then they can't be viable in the jungle. And if a tank cannot trade, then it's basically a free lane.
The damage required for these is basically enough to really hurt squishies however. Top lane tanks get more %max health damage because it scales better against durable opponents than squishies.
I suppose jungle tank first clears should be looked at a bit.
off topic but is your name a LISA reference?
yes
Doesn't sound too usefull tbh. You make yourself more vulnerable to get tankiness based on how long you can stay in lane but you have a lot less survivabilty early so you are more likely to get punished. lul