Have there ever been any plans for a large scale Boots change?

Jbels··1 votes·287 views

Boots are a mechanic in this game that for the most part have remained largely static. I think the last major change to a boot was Lucidity boots' CDR affecting summoner spells as well, and before that it was the removal of boot enchantments. So like the title says, have there ever been any plans for a big change to the boots mechanic? I'm pretty sure that at this point, they're the only part of summoner's rift that hasn't been changed drastically (Dragon, turrets, Baron, jungle, etc.)

6 Comments

lolibus2 votes

some boots with HP would be nice

webstar19951 votes

Dragon has change drastically. For a while it was actually a waste of time to get dragon. Pros would only get it if there was nothing else to do and their jg camp were taken. How long have you been playing because actually all of those things have changes drastically every other season pretty much. Turrets used to be weak like in dota2, jg was wayyyyyy different (smite too), Baron is the only thing that has't had a huge change.

Jbels1 votes

{quoted}

Dragon has change drastically. For a while it was actually a waste of time to get dragon. Pros would only get it if there was nothing else to do and their jg camp were taken. How long have you been playing because actually all of those things have changes drastically every other season pretty much. Turrets used to be weak like in dota2, jg was wayyyyyy different (smite too), Baron is the only thing that has't had a huge change.

Uh...yeah, I said that. I said that boots were the only part of summoner's rift that HASN'T been changed drastically

Pokemonred2001 votes

Boot enchants were removed after Lucidity Boots had started to effect summoner CDR. Since their removal, nothing major has happened to them at all, unless we're counting Predator and Magical Footwear as 'major changes'. However, aside from literally giving them their own item slot, I'm not sure what could be done to make them less static.

Jbels1 votes

{quoted}

Boot enchants were removed after Lucidity Boots had started to effect summoner CDR. Since their removal, nothing major has happened to them at all, unless we're counting Predator and Magical Footwear as 'major changes'. However, aside from literally giving them their own item slot, I'm not sure what could be done to make them less static.

Well, for instance, maybe an overhaul that replaces the pure stats with actual interactive abilities? As it stands right now, damage creep has pushed every boot that isn't Tabi, Merc Treads, and sometimes Sorc Boots out of being possible choices. It would be nice if instead of boots providing general stats, they provided general purpose

Killer of Night91 votes

Everyone has notice how boots is strong on league (maybe swiftness need some buff) but most adc (with the exception of kalista) buy tabis or even sell berserker boots for another zeal item... I really wished a boots slot or an upgrade that make boots scenario a good choice at all (or even simple buff berserk boots)

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