Does anybody really think Yasuo is actually in a good spot right now?

Jefftiffy··2 votes·810 views

I mean someone with 2 of the best defense steroids in the game combined with 2 of the best offensive steroids, one of the best mobility spells in the game, has no mana, high base move speed, a gapcloser free AA ult that gives him a shield and free armor pen that he doesn't even have to set up personally, a really good AA steroid that also makes it AoE. But his only weakness is: melee and non-projectile ranged mids (even some that don't really have projectiles are counted as them and are nulled). Most melee mids tends to have a bad early game where Yasuo doesn't really have a bad anything (except level 1 and his passive helps to negate that).

I mean the only reason he isn't picked that much anymore is because of the broken AD bruiser power houses of MasterYi Fiora etc.

I honestly think the only way to balance Yasuo is to take his ult, remove the free shield on its cast because theoretically he shouldn't be diving headfirst into a team if he needs a 800 hp shield on top of extending non-reducable CC and adding extra damage on top of making him hit even harder. Also to fix up wind wall so it doesn't block as many things or is no longer instant and has a small time where it isn't active until it reaches a set distance away. The fact that people like Veigar who have a near instant ult can have it blocked at point blank range in the middle of the animation because Yasuo's spawns so fast and is up for so long. Also it would also make sense that his ult would put yasuo: either in the middle of a clump of people he's hitting or directly in front of whoever he is ulting instead of him appearing in random places or even behind someone when the dash is a forward dash (it sets him up for free tower dives so easy because he can E away afterwards)

After you make these changes I would recommend looking at his kit and seeing where he actually needs power because the ult changes threw him way over the edge post release and have only caused more and more problems since. I understand his ult being an offensive steroid, but the fact of the matter is it also acts as a defensive steroid that basically doubles his innate steroid while also acting as a gap closer.

It's near impossible to burst someone with 3k hp faster than they can burst you if you are a squishy or a bruiser when half the damage is done when you cannot interact with him. This would normally point to its the teams job to do something about it, but then you have the fact that he presses 1 button to get all of those effects and still has 3 more to do after it not even including summoners.

Yasuo is basically so over loaded (I'm not saying OP just that he has so much built into his kit that it makes it really hard to do anything without counter picking) that his kit is impossible to balance and his power needs to be shifted from Mobility, offense, and defense to mostly offense and mobility. Look at MasterYi, he isn't bad but he still puts out insane damage while being squishy instead of something you would prefer to cut yourself than play against. You know you can stun a Yi and kill him, but with Yasuo you have to burn so much just to even have the chance to have him misplay that it is not fun at all to play against.

3 Comments

HoukagoFapTime1 votes

Yasuo is fine, he's not OP or UP. I mean, the fact alone that he gets 100% crit chance with Shiv + Cloak seems like a pretty strong point to me.

Salron1 votes

{quoted} I honestly think the only way to balance Yasuo is to take his ult, remove the free shield on its cast because theoretically he shouldn't be diving headfirst into a team if he needs a 800 hp shield on top of extending non-reducable CC and adding extra damage on top of making him hit even harder.

It's 510, where are you getting that extra 290 from His ult can be QSS'd(The damage will still go through) When teamfighting as Yasuo, your goal is to hit as many people as possible, meaning you will be going into the middle of 4-5 people.

Also to fix up wind wall so it doesn't block as many things or is no longer instant and has a small time where it isn't active until it reaches a set distance away. The fact that people like Veigar who have a near instant ult can have it blocked at point blank range in the middle of the animation because Yasuo's spawns so fast and is up for so long.

The usage of Wind Wall is meant to be completely reactionary and used split seconds before getting hit by spells If you had to set it up preemptively, it'd be garbage as no one with a brain would throw spells at a wall that takes time to set up.

Also it would also make sense that his ult would put yasuo: either in the middle of a clump of people he's hitting or directly in front of whoever he is ulting instead of him appearing in random places or even behind someone when the dash is a forward dash (it sets him up for free tower dives so easy because he can E away afterwards)

Alright Yasuo's ult actually has a hidden mechanic that automatically attempt to place him outside of tower range if possible, it's never random If ulting multiple enemies, it will place him in the center of them

Yasuo's in a pretty balanced state himself but the AD itemization changes have made him a more potent

Jefftiffy1 votes

[{quoted}](name=Face The Win,realm=NA,application-id=3ErqAdtq,discussion-id=8dckpjd6,comment-id=0001,timestamp=2016-03-01T15:15:37.906+0000)

It's 510, where are you getting that extra 290 from His ult can be QSS'd(The damage will still go through) When teamfighting as Yasuo, your goal is to hit as many people as possible, meaning you will be going into the middle of 4-5 people.

The usage of Wind Wall is meant to be completely reactionary and used split seconds before getting hit by spells If you had to set it up preemptively, it'd be garbage as no one with a brain would throw spells at a wall that takes time to set up.

Alright Yasuo's ult actually has a hidden mechanic that automatically attempt to place him outside of tower range if possible, it's never random If ulting multiple enemies, it will place him in the center of them

Yasuo's in a pretty balanced state himself but the AD itemization changes have made him a more potent

He instantly gets a second shield that can stack with his first upon casting ult. His wind wall should not be instant, it should at the very least have a .25s cast time. And his ult should not put him outside of tower range because no one's elses does. Every other ult will do the same thing no matter what not just say fuck tower diving so u are now safe on top of the fact it does the damage after the ult is over (yet another feature to benefit tower diving) to even further reduce the damage he takes. If you double his shield thats about 1020 free hp. QSS does not effect his ult as you are "airborne". Aka knocked up meaning you are stuck there for the entire second.

The point is Yasuo kit is impossible to balance properly because his entire kit is meant to favor himself. Not a single thing in his kit goes: "I wonder how other people play around this" other than his passive shield. He can even use his windwall to deny you farm on top of your poke and push your lane even harder and make it near impossible to defend. He even has a 345 MS on top of a near infinite dash. Why doesn't he have 325-330 to make up for the fact that he technically has 2 gap closers one of which he doesn't even have to set up himself. Oh wait but it would remove his strength to juke so we can't have that because its unfun for Yasuo. Things like his is where you draw the line. You can't have the best of everything and still be considered in an okay state.

Even his wind wall just blocks everything no matter what direction its from. Projectile comes from the side and skims a pixel of the wind wall. NOPE it doesn't exist anymore. You want to hit Yasuo with an on target projectile, he's just going to dance back and forth through the wind wall so he is immune to projectiles. And to top it off, most projectiles actually vanish before windwall itself, so even though Yasuo is sitting half way out the wind wall, he doesn't take damage because wind wall ate it.

You seem to super undervalue how much positioning wind wall can screw ranged people over for. You have to either pass the wall and fight him to the death in melee range and dance through the wall with him with limited support from your team or sit there and wait it out and try to fight him if he is stupid enough to fight you in the next 10s. It completely invalidates ADCs, prevents supports from CCing, and it strips 90% of mages of their spells. Basically he has near immunity to about 70% of the champs in the game while it is up and he is close to it. Even if it stops 1 ADC AA late game that is 800+ damage blocked. And its up for 3s which at 1.7 AS is about 4080 damage just from AAs negated on top of his passive just from a single champ. That isn't fair to anyone.

The only reason Yasuo isn't played right now is the meta is anti burst and very melee heavy. The second Riot finally fixes the problem with the current meta Yasuo is going to get his high pick rate back.

More from Gameplay

More by Jefftiffy