Assassin mains: "WAAAAH ASSASSINS HAVE COUNTERPLAY NOW!!"

WoonStruck··9 votes·563 views

Are you really mad about actually having to do something when Riot is giving you all of the tools to do it?

The only one that's really weak atm is Talon, and Riot's about to start over-buffing him, so don't worry.

_Edit: Nobody knows much about Rengar. He was disabled. _

19 Comments

Astôlfo9 votes

??? Almost no one has been whining like that. And assassins have always had counterplay. This just adds more in trade for more potential diversity and options, which is good imo

7/10 on strawman argument repwhore attempt though.

WoonStruck3 votes

They're screaming their heads off that X assassin is weak, when they've all been shown to be pretty strong.

Their gameplay just isn't deleting someone off of the map anymore, so people are assuming they're weak.

Astôlfo3 votes

I meant almost no one is complaining like that except the people that complain about everything, which is why no one pays attention to them anyways.

The Sword Saint2 votes

{quoted}

They're screaming their heads off that X assassin is weak, when they've all been shown to be pretty strong.

Their gameplay just isn't deleting someone off of the map anymore, so people are assuming they're weak.

Exactly, a lot of people are seeing that it takes 2~ seconds or more to take down a target, even when fed, and going 'gg can't oneshot without someone being able to react, I can't be expected to actually out think and out play people on a regular basis. I should only have to do that once or twice in order to snowball and from there I should just erase anyone I get close enough to'.

Ignoring that these assassins are getting reliable ways to survive throughout a teamfight so they themselves aren't forced to either blow someone up or be useless, ignoring that they are being given easier lane phases then they used to have because they no longer snowball as hard and so don't need to have such shitty lanes pre6 to balance it out, ignoring that changes to penetration and items and scalings have been done so that assassins can still be effective even if behind if they use their tools right, etc.

Penns3 votes

Fizz isnt weak? o

WoonStruck3 votes

Fizz can farm a lot better now, and doesn't revolve around his E anymore.

His ult supposedly scales a lot better, especially at max range (most people would just Q and ult during Q for guaranteed ult hit), and his W contributes more if you land ult then hit them after the knock-up. Ult bleeds, autos bleed, q bleeds. If you hit them with W after they've been bleeding for 2 seconds, he's not any weaker.

Its less one-shot and more actual gameplay. He still does a lot of damage, and he just might have to actually use ult to kill someone instead of just QWE on squishies. You can't say someone needing their ult for an assassination is 'weak'. Its balanced.

He'll be a lot less feast/famine while still being able to do his job.

Penns2 votes

A bit better if youre not used to playing him maybe, but it also costs more mana. He can get minions under tower with his current W anyway, thats not the problem. The problem is that he is like the only mid laner, even assassin, that has 0 range. Kata has her Q, Zed has his Q, and so on.

His ult scales a lot worse, unless you hit it at max range, then it has the exact same scaling as it has on live. But even then you lose the 20% dmg amp for 160/185/210 more base damage. His W, like you said, also requires an enemy to bleed for 2 seconds (even tho Riot said his damage is delayed enough already with E and ult). And who do you think can proc that empowered W active more often without getting blown up in melee range? Tank Fizz, which Im pretty sure they wanted to kill.

Just QWE isnt enough to kill a squishy unless Fizz is fed, and at that point most other assassin or burst mage would kill you without their ult as well.

Avienal1 votes

{quoted}

A bit better if youre not used to playing him maybe, but it also costs more mana. He can get minions under tower with his current W anyway, thats not the problem. The problem is that he is like the only mid laner, even assassin, that has 0 range. Kata has her Q, Zed has his Q, and so on.

His ult scales a lot worse, unless you hit it at max range, then it has the exact same scaling as it has on live. But even then you lose the 20% dmg amp for 160/185/210 more base damage. His W, like you said, also requires an enemy to bleed for 2 seconds (even tho Riot said his damage is delayed enough already with E and ult). And who do you think can proc that empowered W active more often without getting blown up in melee range? Tank Fizz, which Im pretty sure they wanted to kill.

Just QWE isnt enough to kill a squishy unless Fizz is fed, and at that point most other assassin or burst mage would kill you without their ult as well.

Technically less they out right removed magic penetration too (not counting void staff), Fizz should still be able to melt targets strongly thru the use of items like Sheen and Lich'bane to let him deal powerful on hit damage, which could definitely be easier for him to pull off since his Q will proc that mark on all targets hit, which if necessary he could quickly press E to give'm the window for the mark to charge then jump on the enemy champion and slap them with the active hit for the big damage hit. The main issues just include things like mages having standard hp stacking 'meta grabs' (Rod of Ages) and then you got any fighter tankie building and even before this update hits, marksmen who don't rely heavily on 'critical hit or even attack speed that much, would rush a black cleaver which would give them a considerable amount of health to be 'beefie', get 20% CDR to spam out their damage abilities and especially their CC or high damage attacks, good damage, a 'chase passive' and a armor shred passive.

If they address the issue on this common trend of champions able to pull off tankie builds and deal loads of damage, while opening up the counter window against Assassins, then Assassins end up still being able to 'take on' opponents without them making use of some niche item to be automatically safe against them(Such as Ezreal always goes manamune and Iceborn gauntlet and he turns into a high damage load out throwing shooter and the armor basically makes'm difficult to trade against in the ADC lane). Would be more nice if a match was more decided on proper item plan building and skillful plays then just auto win because you are ungodly tankie and yet still deal ungodly damage to boot, even when 2 to 3 enemy champions wail on you all at once.

[slayer-jinx-unamused]

Hyperiön2 votes

I mean, assassins always had counter, people just didn't do it because they wanted more deeps.

CerealBoxOfDoom2 votes

what counter are you talking about, you should mention the counter if youre gonna satirize like this

D357R0Y3R2 votes

show me a thread where an assassin is complaining

skyyart, an ex-pro player that retired at the same time as hotshotgg tried every assassins, and so far they're all terrible except rengar and kha'zix. "only talon is weak" did you look at shaco/akali/fizz/ekko? ekko had nothing changed beside the fact that his tank build was nerfed, his kit as an ap is a problem and nothing was done for that.

paperbIade2 votes

Mage circlejerk at its finest

WoonStruck1 votes

You'll notice most of the assassin mains are bronze. :)

Assassins are getting stronger. More out-plays, better scaling, less stat-checking early-mid game.

Yet I see so many people complaining because Akali or whatever other assassin doesn't 1 shot people anymore.


Btw, I don't even play mages outside of Vlad, who doesn't have a problem with assassins anyway and is considered more of an AP juggernaut if anything.

I hate playing pretty much any other AP champ.

paperbIade2 votes

{quoted}

You'll notice most of the assassin mains are bronze. :)

Assassins are getting stronger. More out-plays, better scaling, less stat-checking early-mid game.

Yet I see so many people complaining because Akali or whatever other assassin doesn't 1 shot people anymore.


Btw, I don't even play mages outside of Vlad, who doesn't have a problem with assassins anyway and is considered more of an AP juggernaut if anything.

I hate playing pretty much any other AP champ.

I don't play assassins that much look at my match history

Big Lincoln2 votes

i'm tired of these strawmen threads lol

Shadòw1 votes

funny cause it's pretty much only the Mage mains that complain about everything

Avienal1 votes

{quoted}

Are you really mad about actually having to do something when Riot is giving you all of the tools to do it?

The only one that's really weak atm is Talon, and Riot's about to start over-buffing him, so don't worry.

_Edit: Nobody knows much about Rengar. He was disabled. _

Technically the major thing i am SUPER GLAD about is the 'removal' of flat armor penetration and translated into a new system which makes it extremely useless if you try to side build 1 or 2 items of flat armor pen, aka "Lethality". I don't mind they are basically gonna create special 'assassin type items' that take advantage of this new stat (such as the new item 3147 passive), Especially if it 'should' thin out the 'off main role style champions' that could abused builds literally opposite to what they were suppose to be for (Tank Ekko who is suppose to be a 'assassin' and Tank Yasuo who is supposed to be 'squishie' but compensated with mobility measures, but i still feel like he is getting still some bloated power even if his R was made to force him to use his crit build early game).

Because it was plain silly how many times i saw AD champions who were not Assassins just straight up build item 3142 and then proceeded to out'trade against their opponent with ease and let the CS/level cap continue to widen as they 'zone control the lane' even when a jungler comes to gank. Lucian and MissFortune started it but it didnt stop Jhin and Draven from joining in to abuse it, the former especially using the active to give him sudden damage burst and the latter could use the flat armor to spam out his Q empowereds and combo it with his W speed boost and E knock back to nail several Q empowered where its literally like going against a URF mode heimdinger and you aren't in URF mode, constantly having damage poke happening on you even when your 'under' a turret(since Draven can just empower mobility run in, empower Q poke, and while the empowered mobility is still going, do it a few more times if he really wants to milk it).

Though i hope the formula gets tweaked a bit to where it shows some effectiveness, just not to where marksmen can side build it alongside other shred pieces and then attack speed to just GG anything. Because based on the current formula, if the champion is level 9 and you have '20' lethality, then the average flat armor pen is roughly 6~6.5. Alot less at least compared to the original amount, but likely it should be much stronger if Lethality gets stacked instead of 1 or 2 item stacked OR it gets a bonus element of some kind where the value is basically next to 0 if the target has little to no armor beyond its natural growth and it gets more effective on high stack targets (Maybe make it brutally effective against targets with 200+ Armor and you have a good deal of lethality).

Still wish the 'way too strong even though they are' tank type champions get dragged in too because Nautilus, Darius Sion Thresh i always see as either having base/scalings where they can deal ridiculously high damage even when they built 1 or no damage items at all, just stacking health, armor, magic resist and letting utilities like deadman's plate and black cleaver or similar sorts let them 'damage melt other opponents, even when the opponent is also playing a tank. Very least i may have some concerns that the Assassin update might put a number of Assassins in bad spots or the lower tier ones being 'screwed a whole lot', because easy tank building easily early on into literal unkillable champions before the third item is complete is still persistent and they can still melt opponents and dive under turrets with little worry with roughly 1000 hp or so padding and can still pull off strong damage like they are assassins, especially for fighters and 'tanks'.

P.S. yes i know Darius is a Juggernaut but the point is he abuses item 3071 and item 3742 to pull the same shenigan most Blitzcrank and Thresh pull with item 3117 which i rarely find used outside of those champions or ones who just got extremely strong 'cc measures' for support. They all effectively are able to move around so fast its insanely easy for them to get in range or easily catch up/escape enemies where a Juggernaut's 'supposed to be weakness' should be mobility, doesnt help when a single TANK POWERFUL item can keep a almost indefinite huge flat move speed bonus going constantly to let them hold control of a lane pretty strongly.

Sion's basically got long range, alternative mechanics, perm hp and can still middle finger kill you with his passive since he can move fast during that death mode, hit 10% max hp combined with his regular damage and also gets pretty fast attack speed during it, would really be nice if the attack speed was removed or they atleast cut the max hp on hit to about half it.

As for Thresh, the ability to play AD, Support and AP and can have so many utilities to let'm deal big damage, CC a target with a 'knock up disrupt', stack armor/AP, hook grab like a blitzcrank and pull allies over long distances, especially over walls, its like looking at Teemo and instead of his trap play style, ya just basically let'm cover so many gags its more of a wonder does Thresh even have any proper weaknesses that actually 'persist' thru an entire game and not some measure of denying him souls to AP/armor stack? Because that ain't really a counter play measure if he can just grab them in lane away from a fight if he is 'below his soul count he needs.'

Best princess EU1 votes

at the moment all reworks are underpowered except rengar/kha/and maybe leblanc. what i don't understand is that talon and fizz kill a target slower than an adc, this doesn't make sens as an assassin.

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