Assassin mains: "WAAAAH ASSASSINS HAVE COUNTERPLAY NOW!!"
Are you really mad about actually having to do something when Riot is giving you all of the tools to do it?
The only one that's really weak atm is Talon, and Riot's about to start over-buffing him, so don't worry.
_Edit: Nobody knows much about Rengar. He was disabled. _
passive), Especially if it 'should' thin out the 'off main role style champions' that could abused builds literally opposite to what they were suppose to be for (Tank Ekko who is suppose to be a 'assassin' and Tank Yasuo who is supposed to be 'squishie' but compensated with mobility measures, but i still feel like he is getting still some bloated power even if his R was made to force him to use his crit build early game).
and then proceeded to out'trade against their opponent with ease and let the CS/level cap continue to widen as they 'zone control the lane' even when a jungler comes to gank.
and
started it but it didnt stop
and
from joining in to abuse it, the former especially using the active to give him sudden damage burst and the latter could use the flat armor to spam out his Q empowereds and combo it with his W speed boost and E knock back to nail several Q empowered where its literally like going against a URF mode heimdinger and you aren't in URF mode, constantly having damage poke happening on you even when your 'under' a turret(since Draven can just empower mobility run in, empower Q poke, and while the empowered mobility is still going, do it a few more times if he really wants to milk it).
,
i always see as either having base/scalings where they can deal ridiculously high damage even when they built 1 or no damage items at all, just stacking health, armor, magic resist and letting utilities like deadman's plate and black cleaver or similar sorts let them 'damage melt other opponents, even when the opponent is also playing a tank. Very least i may have some concerns that the Assassin update might put a number of Assassins in bad spots or the lower tier ones being 'screwed a whole lot', because easy tank building easily early on into literal unkillable champions before the third item is complete is still persistent and they can still melt opponents and dive under turrets with little worry with roughly 1000 hp or so padding and can still pull off strong damage like they are assassins, especially for fighters and 'tanks'.
and
to pull the same shenigan most
and
which i rarely find used outside of those champions or ones who just got extremely strong 'cc measures' for support. They all effectively are able to move around so fast its insanely easy for them to get in range or easily catch up/escape enemies where a Juggernaut's 'supposed to be weakness' should be mobility, doesnt help when a single TANK POWERFUL item can keep a almost indefinite huge flat move speed bonus going constantly to let them hold control of a lane pretty strongly.