LP idea for series games

Lao Fu the Tiger··2 votes·407 views

This is just a random observation and has probably been talked about before, but is there any way to improve how LP gain/loss works in a series?

For instance, currently, if you lose one, win one, and lose the last one, you'll be around roughly 80 LP. The initial loss lowers your LP, the win brings it back to around 100, and the second loss brings you down about 20 and ends your series.

However, if you win first and lose the next two, you'll sit somewhere around 60 LP. The initial win does nothing for you to "buffer" the LP you could potentially lose. Therefore, the next two losses will count towards that 100, dropping you to 60-70 LP.

Do you think it would be reasonable to have LP in a series "buffer" some LP if you win a game? Perhaps to get into a series it only takes 100 LP, but at each division you can cap at 110-115 LP? In other words, if you have 99 LP and win, it will put you at 100 like it currently does, but if you win a game at that point, you'll have some form of small buffer.

Or, another idea would be a physical win/loss buffer, in which it does not add/subtract any LP at all until after the series ends, then calculates LP based on net losses in series. In other words, two losses immediately would be a net two losses, so take away two games' worth of LP, but a win loss loss would be weighted equally to a loss win loss at a net loss of one.

If yes, why, and if no, why not? I'm just as curious as you all and just trying to understand why the current system stands as is.

3 Comments

Woodakoodashooda1 votes

This is a good idea.

TheLightBringer1 votes

It's a really nice idea when thinking how easier it could make climbing. The question is do you REALLY want climbing to be easier? take note it does not affect only you, but only others who might not necessarily reach a higher division/league without this "buff", which brings up the question do they really deserve to be in that higher division/league?

Lao Fu the Tiger1 votes

I don't necessarily think this is intended to make climbing easier. While it may make climbing ever so slightly easier, the main goal would be to address the inconsistency the current math has inherently by the cap on 100 LP for any given division.

In other words, if you win one then lose two, you are currently more punished than if you lose one, win one, and then lose the last one. Outside of the context of a series, both of these would leave you with roughly the same amount of LP, give or take 1-2. However, in series, it counts as a full extra loss whereas winning gives no benefit.

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