Diana may be underloaded (explained)
This isnt a buff
thread as she is pretty balenced in her current state but after many many games with diana and dedicating her as my main I have come to the conclusion that she is underloaded. Heres why....
Dianas kit is very telegraphed and liniar. All of her abilities are used at once in a concentrated effort to kill her target giving her an awkward play style. She acts as an assassin and does a ton of burst damage but she is not an assassin... shes a diver. The traditional diver is generally pretty tanky which diana is (because of her shield) and they also excell at 1v1 fights to which she does but they also have penetration built in which diana does not. Diana is also gated to her ults cooldown which can be pretty high at early stages of the game. Without her ult she is esentially useless which is extreamly awkward as a DIVER. Fiora xin vi ect they all have a pretty low cooldown on their dives (around 8 seconds without cdr). Diana is in the 20s (without cdr) And around 12 at max level. Not trying to compare champions here but diana is lacking some serious tools. Take her e for example. This has around a 20 second cooldown for an ability that does nothing but pull them closer and slow them. Meanwhile
has the same exact thing on a much lower cooldown and it has armor pen tacked onto it. Again you cant compare champions but ... well im comparing champions. If diana did not have such a high ap ratio on her q she would be essentially useless because her ult and w dont actually do that much damage in comparison which again gives her an awkward playstyle of having to poke before she can dive. I would never want this to be taken away from diana because this is her healthy counterplay but I think that the diana player should be rewarded more by landing her q OR diana could use a rework to make her less of a burst melee mage and more of a diver who excells in melee combat because as of now diana sucks in melee combat and its ruining the concept of diana.
one idea i have is a playstyle like this
Passive: Diana gains movement speed for 3 seconds when an enemy champion is effected by moonlight
q: same with less damage
w: same
e: passive: dianas basic attacks deal x magic damage in addition to her base damage active: also effects enemies with moonlight when hit (OR) Diana gains armor/ magic resist for each enemy hit
r: deals shitty damage BUT when she hits a target with moonlight her next 3 attacks gain attack speed attack range and deal true damage (similar to leonas inncondecence) (or) just deals true damage when hitting an enemy with moonlight
bottom line is that diana has very little plays she can actually make because her kit doesnt actually offer any plays she can make
After 300 games with her in platnum the only play i came up with is a way to escape diving onto an enemy then flashing or qing jungle monsters and ulting them I love diana but she is so easy to play and easy to play against because her counterplay is so simple... just dodge the q
Ps: seriously though compare
to
Pss: my spelling is horrible i know (sorry)