A Support Update [Concepts]

Stacona··3 votes·518 views

This is going to have nothing to do with champions directly, but rather give some overall changes to supports. So basically I want to make supports slightly more impactful for the late game if they so choose with cheap items that require scaling over time, both for mage-types to have more oomph to their abilities and tank-types to be slightly more tanky. Other things would include funnel more gold for supports, more than likely I would just do a Bandit buff that only supports can utilize, and potentially give more support itemization that can help them ward safer, peel better, or make plays easier, etc etc.

Feedback is more than welcomed!


Bandit: Tooltip: Basic attacks against enemy champions grant 3 gold (10 gold for melee attacks), this can occur once every 5 seconds against the same champion. [Same] Gain 3 gold from nearby minions you did not execute. [Buff from 1 gold] Gain 10% bonus gold from champion assists. [New]


This set of items will be the same actives as the gold items with named actives so the actives cannot stack on each other, this is not removing the actives for the gold items just adding more options to how you want to itemize where you can combine your gold item and Sightstone together and have the option to still get the same active or just go all the way with your gold item and get Ruby Sightstone for item active cooldown.

The Sun's Talisman: Recipe: Forbidden Idol (550g) + Crystalline Bracer (600g) + Rejuvenating Bead (150g) + Faerie Charm (125g) + 825g = 2250g

Statistics: +200 Health +200% Base Health Regen +150% Base Mana Regen +10% Cooldown Reduction +UNIQUE Active - Praise the Sun: Grant nearby allies 40% bonus movement speed for 3 seconds (60 seconds cooldown). [Range: 600 units]

Twin Shadows: Recipe: Forbidden Idol (550g) + Aether Wisp (850g) + Amplifying Tome (435g) + 415g = 2250g

Statistics: +80 Ability Power +100% Base Mana Regen +10% Cooldown Reduction +5% Movement Speed +UNIQUE Active - Frost Ghosts: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their movement speed by 40% for 2 to 5 seconds based on how far they traveled (90 seconds cooldown.)

Shield of Targon: Recipe: Giant's Belt (1000g) + Kindlegem (800g) + 450g = 2250g

Statistics: +600 Health +20% Cooldown Reduction +UNIQUE Active - Strength of the Mountain: Grant a shield to an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shield explodes to slow nearby enemies by 40% for 2 seconds (60 seconds cooldown). [Range: 800 units]

Ruby Sightstone: Recipe: Sightstone (800g) + Ruby Crystal (400g) + 600g = 1800g

Statistics: +500 Health +UNIQUE Passive: Lower the cooldown of item actives by 20%. [Buff from 10%] +UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop. A player may only have 3 Stealth Wards on the map at one time.


This next set of items will be about support scaling, either having a tankier tank support or mage-type supports having more power to their abilities (hence Ability Power). Do note that these will be very gold efficient but they are items only a support will be able to stack up, basically they are cheap because of the low income a support gets and only gold efficient when they are fully stacked which will take some time to achieve.

Will of the Young: Recipe: Amplifying Tome (435g) + 815g = 1250g

Statistics: +20 Ability Power +UNIQUE Passive - Growing Mage: Every 45 seconds near an ally champion grants 8 Ability Power, up to a maximum of 80 Ability Power.

This item transforms into Will of the Ancients upon Growing Mage's completion. [Item names are placeholder names; but if Will of the Ancients is removed this would its rework]

Will of the Ancients: Recipe: Will of the Young (1250g) + Fully stacked Growing Mage = Automatic Transformation

Statistics: +100 Ability Power +UNIQUE Passive - Death Magic: Gain 25% increased Ability Power. [Rabadon's Deathcap will have the same named passive, so they cannot stack only the greater passive will apply which is Deathcap's passive. Basically this is a baby deathcap that supports can afford, but needs time to grow up first.]

Everlasting Bottle: Recipe: Forbidden Idol (550g) + Fiendish Codex (800g) + 500g = 1850g

Statistics: +30 Ability Power +100% Base Mana Regen +20% Cooldown Reduction +UNIQUE Passive - Helpful Power: Shielding, healing, or speeding up an ally champion other than yourself with your abilities grants 5 Ability Power, up to a maximum of 50 Ability Power, this can occur once every 24 seconds.

This item transforms into Eternal Fountain upon Helpful Power's completion.

Eternal Fountain: Recipe: Everlasting Bottle (1850g) + Fully stacked Helpful Power = Automatic Transformation

Statistics: +80 Ability Power +100% Base Mana Regen +20% Cooldown Reduction +UNIQUE Passive - Rejuvenating Water: Your shields, heals, and speed ups are increased by 20%. [Speed ups are increased by 20% NOT +20%, so a 50% speed up will become 60% and not 70%, just need to clarify this.]

Crumbling Rock: Recipe: Crystalline Bracer (600g) + Cloth Armor (300g) + 350g = 1250g

Statistics: +200 Health +100% Base Health Regen +15 Armor +UNIQUE Active - Fortify: Protect a target ally champion for 1.5 seconds redirecting 40% of champion damage the target takes to yourself instead (12 seconds cooldown). [Range: 850 units] +UNIQUE Passive - Mountain Awakening: Upon absorbing 2500 damage from Fortify will transform this item into Glorious Mountain.

Glorious Mountain: Recipe: Crumbling Rock (1250g) + Fully stacked Mountain Awakening = Automatic Transformation

Statistics: +500 Health +250% Base Health Regen +80 Armor +UNIQUE Aura - Fortify: Protect nearby ally champions by redirecting 15% of champion damage they take to yourself instead. This aura is disabled when you are below 10% health. [Range: 850 units]

Fool's Crystal: Recipe: Null Magic Mantle (450g) + Crystalline Bracer (600g) + 450g = 1500g

Statistics: +25 Magic Resistance +200 Health +100% Base Health Regen +UNIQUE Passive - Strengthened Learning: Gain 1 stack whenever you gain an assist when a nearby ally champion does not die, up to a maximum of 10 stacks.

This item transforms into Crystallized Shield upon Strengthened Learning's completion.

Crystallized Shield: Recipe: Fool's Crystal (1500g) + Fully stacked Strengthened Learning = Automatic Transformation

Statistics: +70 Magic Resistance +400 Health +150% Base Health Regen +UNIQUE Active - Crystal Protection: Protect a target ally champion for 1.25 seconds preventing them from taking damage (75 seconds cooldown). [Range: 1000 units]

Leather Armor: Recipe: Cloth Armor (300g) + Cloth Armor (300g) + 650g = 1250g

Statistics: +30 Armor +UNIQUE Passive - Blacksmith: Every 45 seconds near an ally champion grants 7 Armor, up to a maximum of 70 Armor.

This item transforms into Mighty Armor upon Blacksmith's completion.

Mighty Armor: Recipe: Leather Armor (1250g) + Fully stacked Blacksmith = Automatic Transformation

Statistics: +100 Armor +UNIQUE Passive - Reinforced Armor: Increase your bonus Armor by 20%. +UNIQUE Aura - Protective Might: Grant nearby ally champions other than yourself 10% of your Armor. [Range: 850 units]


Final set of items I had planned will be the utility items that have cool passives and actives to help supports out, these will be lower gold cost items for supports are able to buy them with their stats being equal which includes the passive/active; values of the passive/active may increase the value of the item even more depending on how much you value its utility.

George, the Hawk: Recipe: Forbidden Idol (550g) + Crystalline Brazer (600g) + Crystalline Brazer (600g) + 350g = 2100g

Statistics: +400 Health +150% Base Health Regen +100% Base Mana Regen +10% Cooldown Reduction +UNIQUE Passive - George: George is a hawk that will follow you everywhere! He increases the range you can place Stealth Wards and Vision Wards by 50%. +UNIQUE Active: Command George to fly up high to increase your vision radius by 15% and allow you to see over terrain and into nearby brush for the next 5 seconds (40 seconds cooldown).

Stone Helmet: Recipe: Cloth Armor (300g) + Cloth Armor (300g) + Chain Vest (800g) + 700g = 2100g

Statistics: +85 Armor +7% Movement Speed +UNIQUE Active - Breach: Recklessly charge in the target direction briefly knocking back any enemy champions you come in contact with and stopping at their location (60 seconds cooldown), [Range: 500 units] [Dash speed: 800 units per second (slow for a dash)]

Stone Cold Gloves: Recipe: Glacial Shroud (1000g) + Chain Vest (800g) + 700g = 2500g

Statistics: +90 Armor +400 Mana +20% Cooldown Reduction +UNIQUE Active - Ground Slam: Slam the ground with all your might sacrificing 10% of your current health in the process to stun nearby enemies for 1.5 seconds (90 seconds cooldown). [Range: 375 units]

Holy Staff: Recipe: Blasting Wand (850g) + Blasting Wand (850g) + Faerie Charm (125g) + 575g = 2400g

Statistics: +80 Ability Power +100% Base Mana Regen +UNIQUE Active - White Magic: Heal an ally champion for 50 - 150 health based on level plus 60% of their bonus Attack Damage and 40% of their Ability Power (20 seconds cooldown). [Range: 850 units]


2 Comments

RedTao1 votes

I definitly like some of the concepts you're coming up with. Having abilities that can interact with the trinkets I think would definitly be a welcome addition to the support role. From the looks of it the majority of the items you have the intention that the more you're with another champion, the more help your item would be. I like some of them but others I can kind of see how roles other than support can abuse them just a bit. Having abilities unique to the support class (extended abilities with trinkets) would be an interesting thing to play off.

Me personally I would like it if there were something than can help movement around the field. Perhaps something that gave less than average regen and slight movement boost. It's active could be that you can place 2 portals on the map that you can use. You get one portal charge every minute and can only have 2 portals out at a time. If someone else puts down portals with their own item they do not link with yours and vice versa. You could use it once every minute going either way and takes 3-4 seconds to successfully tele to other portal. The portals can be destroyed in maybe a few hits. To prevent making Teleport obsolete the portals can only be placed near towers/tower remains outside of the base.

I think if something like this were used, it could make support more of a help the team champ early game rather than just stuck in bot all game. It would certainly help with lanes that need help but jungler cant get there any time soon. It would present the possibility of being able to help suffering lanes while still making it a timing matter. Much like with Bard, you dont want to leave at certain times and it couldn't be used as a quick escape that noone can stop. Other roles could use this as well, but the gains the item gives would be low so they wouldn't get much out of it like support can.

Maybe you can make something out of it, who knows. I just know that support needs their own unique thing that can benifit their role that is to help the team rather than just heals and cc.

Stacona1 votes

Interacts with Sightstone and Pink Wards, but Yellow Trinket is also a Stealth Ward (also same cast range as the other normal wards too), I think having an item that is a pet that follows you around be cool and a dedicated item to make getting out vision safer.

The scaling items I tried to make make it only a duo-lane support can buy; the gold item actives are items other roles can buy but I only see Twin Shadows being bought in the mid lane sometimes (this is a better direction because it means mid laners will no longer get inflated gold but they can still buy the ghosty active). The stun active 'Stone Cold Gloves' if this item is being bought over Frozen Heart by everyone then we can always tone back its armor (rather have less stats than make it more expensive, the stun is meant to help with peeling but it can be used to help initiation; again if it is too good it will lose stats, no numbers are final).

Roaming mobility has Mobility Boots already. But for other mobility you would do something simple like a long cooldown Magical Journey (like 45 seconds or something) with a 10~ seconds duration that ally and enemy can use, this would be easier to balance than the portal idea and easier to use on a simple one time active on to terrain.

The duo-lane came to be because the support is to help out the farmer's weak early so he can get a lot of gold for expensive damage items, the jungler is meant to help the other 2 lanes where they have stronger solo play because the one cannot be with them all the time.


I like support because they support their team with vision, peeling, play making, protecting, etc and wanted to build off this and emphasize it; I also want supports to feel slightly more like an actual role rather than just a heal bot, damage sponge bot, ward bot, stun bot, etc; depending on what type of champion you are, even though they will still do these things, but just slightly more oomph to what they already do (because it is very apparent that not very many play support, so I do want to increase the play rate a little bit because the extra oomph with cool items with a stronger impact on the game can increase the carry potential and fun potential of a support).


For the roaming support item, something like it would be:

Golden Shovel: Recipe: Crystalline Bracer (600g) + Forbidden Idol (550g) + 650g = 1800g

Statistics: +250 Health +100% Base Health Regen +100% Base Mana Regen +10% Cooldown Reduction +10% Movement Speed +UNIQUE Active - Quick Dig: Create a tunnel through impassable terrain that remains in play for 15 seconds that both ally and enemy champions can go through either side of it by clicking on it, ally champions gain 20% bonus movement speed while in the tunnel (45 seconds cooldown).


More from Gameplay

More by Stacona