Jungle Issues I've noticed (with an aside on jungle creeps)

Jaygo41··1 votes·442 views

There's a lot that's wrong with the new jungle right now.

  • Jungle camps hit too hard
  • Jungle sustain is incredibly limited, to the point where early pressure junglers can no longer pressure early at a rate high enough to impact the game
  • The best jungle champs are those that scale with attack speed and those that have high innate sustain
  • The gold/experience disparity is too high between junglers and laners. Even playing a top tier jungle like pantheon, at level 7 doing my second red buff, I am easily just killed by a solo laner that can just walk in and kill me, or just take my buff.
  • Dragon is too good, and anyone that can solo the dragon early is considered strong. DRAGON SHOULD NOT BE ABLE TO BE SOLOED if the buff is that strong and lasts the whole game.

I don't think we've firmly realized what the point of jungle creeps are. Unless I'm wrong, the point of jungle creeps is to give a jungler gold and experience in order to keep them slightly below where laners have gold/experience. It just seems to me that the investment of life/mana and time that a good amount of junglers spend clearing camps does not amount to this. Instead, camps this season are meant to bar a particular champion from enjoying a strength in their kit. Why does sustain make or break the jungle? Isn't the jungle meant to be accessible? Wasn't the idea of preseason 5 jungle to expand the pool? Well look what's happened so far: All season 4 top picks: nerfed to the ground Feral flare champs are back in. Sustain makes or breaks whether or not you can truly jungle. Sustain should be something that helps out, it should not be the deciding factor. Early game junglers cannot shut down late game hyper carries early, and thus defeats the point of picking them. Early game junglers cannot turn around lanes at a decent rate, and have only 1 of 3 outcomes that are helpful: They get a kill, they don't get a kill, and they are killed.

The point is that season 4's jungle only limited a small amount of picks, but it was a step in the right direction The issue with the statement that this "improves jungle diversity" is that it makes weaknesses that champions have too prevalent to keep up with the upper tiers. Sustain issues infringe too hard on the pressure potential of a lot of junglers. Xin Zhao, Pantheon, and Noc just don't care. They do what all of those other champs do, but they can survive. Making the jungle diverse involves making the jungle not too tough on people.

4 Comments

FiendOfOne1 votes

I've been doing level 3 ganks with Amumu and Maokai. Your single laners are usually level 3 as well, and the duo lane is usually level 2 (with their clear times). That's honestly how you need to keep up unless you're jungle farming - early ganks. After that, I'll see if I can gank anywhere else; if not, I go farm a bit more. I usually do my first b at about level 5, and I often end up securing an early kill for my team with that opening gank.

HOWEVER. If you fall behind AT ALL, eg getting counterjungled, you getting killed early, etc, coming back is DEVASTATINGLY hard. It's one of the reasons I play Amumu, actually - Even if you're outleveled by 3-4 levels, if you can land your q and are at least level 6, you're still very relevant (assuming your team can follow up).

Jaygo411 votes

Right, you're limited by the jungle environment right? you could play kha'zix, or lee, or j4, or wukong, but the punishment for making ANY mistake is too high.

FiendOfOne1 votes

Actually, I've been maining tank jungles since I started jungling with Skarner. After Skarner, I picked up Maokai, then Amumu. I've always mained tank junglers, so I am LOVING this new jungle.

OneSlickPhony1 votes

I think Shaco may actually be better in the new jungle if you use the correct path because it's so much harder for the other Tier 2 junglers. I can end my first clear with 90% HP, just think about that.

Also, I find it interesting that a level 18 Shaco with 6 items can solo Baron.

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