Kassadin @Riot

M Schumacher··3 votes·280 views

Are there any plans on making changes (preferably slight buffs) to Kassadin?

He feels really weak compared to most other champions and can't really assassinate anything until he has 6 items. There's no reason to play him (other than very specific counter-picks) over any other popular mid laner at the moment. A good example would be Ahri. She has tons of mobility _along with _ waveclear, stronger CC, and a much better laning phase and power curve.

2 Comments

KDragonL1 votes

yea kass is extremely weak right now

Nekusen1 votes

The other day i realized i haven't seen a single Kassading being used in months, so i thought of some changes that could increase his itemization while keeping gold per power point. These changes will somehow help him survive the earlygame as he starts with mana and no AP (duh), while not breaking his lategame. Depending more on mana would make him more unique in that aspect and increase build potential.

  • Passive- Void Stone Kassadin takes 15% reduced magic damage and ignores unit collision.
  • -NEW
    In case Option 1 is chosen for spells: Kassadin ignores unit collision and takes 5% (+5% per 100 ability power) reduced magic damage.

  • In case Option 2 is chosen for spells: Each time Kassadin casts a spell, he gets 1 charge, a charge is consumed when Kassadin will receive magic damage. Consuming a charge shields him from 50 magic damage. 2.5/2.3/2 seconds cooldown between charge production. Kassadin can have a maximum of 1/3/5 charges.

** Q- Null Sphere** Kassadin fires a void bolt, interrupting channel spells and dealing 70 / 95 / 120 / 145 / 170 (+70% of ability power) magic damage to the target enemy while granting himself a shield that absorbs 40 / 70 / 100 / 130 / 160 (+30% of ability power) magic damage for 1.5 seconds.

  • -NEW Fires a void bolt, (silencing (see options below)) the target and dealing 70 / 95 / 120 / 145 / 170 (+7% of maximum mana) magic damage to the target enemy while granting himself a shield that absorbs 40 / 70 / 100 / 130 / 160 (+3% of maximum mana) **damage ** for 1.5 seconds. (**OPTION **2: Change from 70% AP ----> 30%AP + 4%max mana)

(Silence Options) 1- 0.75 silence on target 2- makes the target cast slower for 1.6 seconds, adding a casting time for it's abilities of 0.4 secs. 3- reduce the sight of the target to melee range. 4- shield negates the first negative spell cast on Kassadin (like banshee)

** W- Nether Blade** Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+10% of ability power) bonus magic damage. Active: Kassadin charges his Nether Blade, causing his next basic attack to deal 40 / 65 / 90 / 115 / 140 (+60% of ability power) bonus magic damage and restore 4 / 5 / 6 / 7 / 8 % of his missing mana (increases to 20 / 25 / 30 / 35 / 40 % against champions).

  • -NEW Passive: Basic attacks deal 20 (+1% of maximum mana) bonus magic damage. Active: His next basic attack deals 40 / 65 / 90 / 115 / 140 (+6% of maximum mana) bonus magic damage and restore 4 / 5 / 6 / 7 / 8 % of his missing mana (increases to 20 / 25 / 30 / 35 / 40 % against champions). (**OPTION **2: Change active from 60% AP ----> 30%AP + 3%max mana)

E- Force Pulse Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80 / 105 / 130 / 155 / 180 (+70% of ability power) magic damage and slow enemies by 50 / 60 / 70 / 80 / 90 % in a cone in front of him for 1 second.

  • -NEW Gains a charge whenever a spell is cast near him. Upon reaching 4 charges, Kassadin can use Force Pulse to deal 80 / 105 / 130 / 155 / 180 (+7% of maximum mana) magic damage and slow enemies by 50 / 60 / 70 / 80 / 90 % in a cone in front of him for 1 second. (**OPTION **2: Change from 70% AP ----> 25%AP + 3.5%max mana)

R- Riftwalk (No changes)

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