Towers are suppose to be a staple of this game

awdaf··95 votes·4,159 views

Yet Riot is doing everything they can to make them as good as wooden towers in Age Of Empires.

I think there needs to be a massive over hall of the towers and how the towers work.

Towers are suppose to be the gate keepers of the base, with increasing difficulty as you get closer and closer to the nexus, however, one super minion wave can take down 1 and a 1/4 Nexus turrets. It shouldn't be like that at all.

And yeah, the "Protective shield" that towers get for the first 5 or 10 minutes is worthless and does nothing for the towers.

146 Comments

Ralanr29 votes

Increasing difficulty?

Towers do not scale later into the game. It is your job to protect them later. So having them becoming more difficult to take as you get closer to the nexus would defeat the purpose of needing to protect them late game.

coeurloyal7 votes

Agreed. I could be convinced that they need to have a little more scaling armor pen so that the Maokai's and Sejuani's of the world can't just nap under enemy turrets, but the threat of a tower shot is pretty prevalent to any squishy at all points in the game. Frankly, if you're losing a tower in the first five minutes of solo queue you likely screwed up big time in lane or your team should be matching that pressure elsewhere. No super minion wave should be taking 1.25 nexus turrets uncontested, and if that's the case the enemy team is doing a good job splitting your attention. That or your team is doing something really bad.

Doctor Jarvis36 votes

A level 11 Teemo can take 6 tower shots, with Liandries as his only defensive item. At that level with that item he's only got roughly 1.1 k health. No, a tower shot is not prevalent at all stages of the game. They stop mattering real quick.

Spicy Rice3 votes

6 shots, at approx 1 shot a sec.

Mhihnj3 votes

that's 5 seconds worth of tanking(he will run out of range after that)

MaropaL28 votes

Meanwhile Zac takes 27 Tower shots in a row and doesnt even drop below half hp.

Towers dont fullfill their point in the Game anymore, not even baron does (lv 11 xin solo baron @ 650-800x2.35/sec on-hit damage with 4 items)

sardiniii2 votes

Or you kill him, because your defending your tower and forcing a fight because you dont want to roll over and die?

Mhihnj2 votes

depends on the situation tho.

Junglerz Fault8 votes

Except Moses himself couldn't protect these flimsy turrets late game. I agree with original poster. Turrets are way too weak.

Zach65083 votes

[{quoted}](name=Junglerz Fault,realm=EUNE,application-id=3ErqAdtq,discussion-id=8QdQZJqp,comment-id=00010001,timestamp=2017-06-14T15:46:16.049+0000)

Except Moses himself couldn't protect these flimsy turrets late game. I agree with original poster. Turrets are way too weak.

That's the point. There has to be a way to actually end games, you know.

awdaf7 votes

I don't mean scale into late game, I mean they should increase in difficulty from tier 1-3

korg02310 votes

How about they deal actual damage to champions after 10 min of the game? I am sick of dives under tower so enemy can just tank 4 turret shots and survive. Diving should be all about timing and burst planning not walking up hitting me and walking back like nothing is going on.

Ralanr4 votes

So...basically building durability shouldn't mean anything from mid to late?

Junkο3 votes

Implying you have to build durability and that stats you gain per level aren't enough to make turrets useless after a certain point lol.

Ralanr2 votes

The way he described it sounded like he hated what tanks are building to do.

SorryForYourLoss2 votes

As long as it is actually ARMOR that is reducing the turret damage its fine, I think %hp damage reduced by armor would be a perfectly sound mechinic for turrets. as the game progresses so does the %HP up to a certain amount. This way People like Darius and Illaoi cant just walk under your turret at level 5 and beat the shit out of you for 5 seconds. Simply building item 3071 shouldn't make you tanky.

BigBellBrute3 votes

{quoted}

Increasing difficulty?

Towers do not scale later into the game. It is your job to protect them later. So having them becoming more difficult to take as you get closer to the nexus would defeat the purpose of needing to protect them late game.

If they're next to worthless, what really is there to protect?

Magical Zoe11 votes

Have you ever noticed that when the game starts and when you pass a tower walking into lane, they light up? Your job is to protect the towers, the towers are there to protect the Nexus. Maybe towers need more health or fortitude, but it is the sole purpose of the champion to protect the base.

awdaf9 votes

I'm not saying that I should be able to leave a tower and it should clear dozens of waves by itself and stop a 3 man push by itself. I'm just saying it shouldn't fall as fast as it does, and deal as little damage as it does now.

SpecterVonBaren3 votes

Towers protect the nexus from minions though, I think it'd be fair to make nexus turrets a bit more resistant to a lane that's lost an inhibitor at least.

korg02319 votes

How are towers supposed to protect nexus if they cant even protect themselves from 2 waves of minions and mid laner at 9 min of the game.

Magical Zoe9 votes

Because it is YOUR job to be in lane and to protect them. It is your fault if you are letting 2 waves of minions and an enemy champion shoot down your tower.

korg02313 votes

Why would i protect something that is meant to protect me,i have enough job protecting myself i have no feelings for stone and bricks that are built only for protecting me and the nexus. In real life scenario i would build turrets infront of my castle to protect me from enemy attacks ,i would not just run infront of them to block attacks with my naked body cause its my tower i need to protect it lol . Makes zero sense in every scenario. After all i would just upgrade them with better weapons and make them stronger (add more bricks stone etc) if they are failing at their job.

Magical Zoe4 votes

This is totally different. Towers are not there to protect the champions, towers are there to protect the Nexus. You (the champion) are there to prevent the enemies from sieging and destroying your Nexus.

ForeverLaxx7 votes

The real problem is that Riot won't implement the systems/items necessary to properly defend paper towers. They want players to push back waves and fight off champion push attempts, but we have no quick way to do that. By the time you're able to rotate around to effectively fend off someone pushing a lane, a coordinated team is already moving to siege other less-defended towers.

If Riot would put things like Dota's TP scrolls or Boots of Travel, even in a limited way, there would actually be a reason for the Towers to be as flimsy as they are. Plus, a positive to this that it would allow split-push teams the sort of counterplay they need to exist in a healthy manner. Maybe that's why we don't have this capability, since Riot only seems interested in promoting 5-man fights down Mid lane.

Wolfeur6 votes

Towers protect you in the early game, You protect towers in the late game.

That's how it works.

korg0236 votes

Towers protect you in the ear.... a wild LeeSin appears...nvm im dead.

Protokai2 votes

Wouldn't Elise be a better champ to throw there since she has one of the strongest pre6 tower dives?

Fondling Gems5 votes

Hey man wooden towers are da bomb. Stop insulting them by comparing them to League turrets!

General Esdeath 5 votes

It would be nice for me to feel safe under my tower at 8 minutes again, or not lose them to 2 waves. I know Riot doesn't want them dealing too much damage so we can still farm under tower but please, increase their attack speed. This way, it's still 2 turret shots then 1 AA to kill melee creeps and 1 turret 1 AA to kill casters and we can feel safe from dives with towers living longer.

MeBuffULongTime5 votes

Im with ya man, I wan't towers to be nasty face melting beasts that actually feel like a challenge to take down. Too many champs now also have bonus dmg vs towers or just flat out excel at taking them down. I should know, I duo as Rakan with a Xayah and the two of them can melt towers if left alone for a second.

Miku Append4 votes

I'd like to see some serious tower buffs. Something that discourages the current 4 man dive comp and makes the game hell for bot or mid lane.

Pandemic Punch4 votes

I modded the wood towers in Age of Empires to be useful so I don't know what you are talking about ;-)

The Soulforged3 votes

Only fix I'd give is to make it so when towers are focusing a champion, they focus the one with the lowest health. Makes it so it's harder to get ganged up on by your laner and the jungler.

Xion The XIV3 votes

Would be a fun issue is if you can buy an Item like GP's Ult or Backstreet Brawler game mode(IDK if that is the name of it). You can buy 3 different items One item increases that towers Attack/Armor,HP/Health regen on the tower. Hell Nasus at a point will eventually 4 shot a Tower with his Q that is on a 2 second CD. Isn't the reason they got rid of Crits against towers because Yasuo/Trynd/Yi made towers non-existent.

Darkwind3 votes

I could see the argument for an overhaul of how towers work, but not in the way you mean.

I could, separately, see an argument for adding a timed-duration bonus to the damage of inner towers or higher. For example, until X minutes, Inner turrets gain +25 bonus (base, and therefore increased by heating up mechanic) damage to champions, until X+Y minutes, Inhibitor turrets gain +50 bonus damage to champions, and until X+Y+Z minutes, Nexus turrets gain +75 bonus damage to champions. Numbers fudged, could be a larger or smaller amount. The idea being that in the case of extreme snowballs, people still can't just get COMPLETELY dumpstered under double nexus turrets at 15 minutes.

I could also see an argument for inhib or nexus turrets to get some amount of % HP damage OR additional % armor pen to better deal with tanks latter into the game. This would need to be compensated for, though, as 'real' squishies do die quickly enough to towers already. You'll see tanks that can just take like 50+ tower shots end game right now, and that's a little over the top. The towers should still matter eventually.

Irelia Bot2 votes

YOu play 2 hours to die like this?

ZT Xperimentor2 votes

Maybe if towers applied 'grounding' and grievous wounds, they'd be worth their weight, since they're reduced to rubble in seconds. Or straight up buffing their damage & durability the closer they are to the nexus.

sardiniii2 votes

Towers are suppose to be the gate keepers of the base, with increasing difficulty as you get closer and closer to the nexus, however, one super minion wave can take down 1 and a 1/4 Nexus turrets. It shouldn't be like that at all.

Why not???

How long do you want games to go on for. No, seriously. Think about it, go get a drink and come back and think of an ideal average time for games to go on for.

Buffing towers and making it harder to kill them makes games go on for longer, something that i am willing to bet 50$ that you would dislike if it happened.

GayFluffyUnicorn7 votes

Can't talk for op but i play since s2 and i definitely enjoyed the longer games with actual thinking and strategy. Where you could even fail a few times without losing 4 towers and an inhib. I definitely do not enjoy the current smash your head against keyboard insane oneshot 5k dmg pentakill autistic cod version of league.

Thilmer2 votes

I see adcs towerdiving in early on a daily basis, and they rarely die because the tower damage is ridiculous.

Then someone summons the Herald and destroys two towers in a minute.

This super-early meta gets on my nerves.

Doctor Jarvis1 votes

The shield is only there for LCS, because they used to just start every game by sending 4 to a lane and taking tower at 5 minutes, with the other team sending their 4 to the other lane to do the same thing. This happened every game, so the shield was added to make that harder to do (as was First Brick Gold)

Azure Hamster2 votes

[{quoted}](name=Doctor Jarvis,realm=NA,application-id=3ErqAdtq,discussion-id=8QdQZJqp,comment-id=0000,timestamp=2017-06-14T14:35:42.304+0000)

The shield is only there for LCS, because they used to just start every game by sending 4 to a lane and taking tower at 5 minutes, with the other team sending their 4 to the other lane to do the same thing. This happened every game, so the shield was added to make that harder to do (as was First Brick Gold)

What is this "First Brick Gold" you speak of? :D

Caitlyn

Doctor Jarvis1 votes

Im confused. Is the joke that Caitlyn doesn't get First Brick?

Azure Hamster4 votes

[{quoted}](name=Doctor Jarvis,realm=NA,application-id=3ErqAdtq,discussion-id=8QdQZJqp,comment-id=000000000000,timestamp=2017-06-14T14:38:59.011+0000)

Im confused. Is the joke that Caitlyn doesn't get First Brick?

I sign all of my posts with Caitlyn. I thought he meant "First Blood Gold" and phone autocorrect got him, right?

Caitlyn

TEA Nietzsche 7 votes

That is super irritating, I too thought that I somehow missed the obvious joke.

Riven

50000000000000003 votes

Ok Rammus

Doctor Jarvis4 votes

Oh. No, First Brick is the unofficial title of first tower gold.

III BAKURYU III 1 votes

People complained about League and how long games were - Pretty much watch "Dunkey's I'm done with League" and you will find out Riot's motives.

Bladerunner77776 votes

I'm a long-time dunkey fan, but his "I'm done with League" video is nothing more than a baseless rant. Almost none of his points hold any weight

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