Azir
So, they nerfed again Azir. Let's recap nerfs he already got:
- Nerf of the Q instead to put it on base damage he was (at the begining, it was 60/90/120/150/180 ⇒ 75/105/135/165/195) Now it is 65/85/105/125/145 Well at least, for a player it's still playable and understandable
- Then they nerfed the main source for a player, the range of soldiers SOLDIER STAB RANGE 400 ⇒ 325 (we're marking them as approximate values because they get very complicated) TOWER BOMB DAMAGE The tooltip values were incorrectly saying +0.6 ability power (it's actually 0.7). 90 + (15 x level) (0.7 ability power) ⇒ 50 + (10 x level) (0.4 ability power) But they saw it brings the birdy emperor to the ground, so they reverted a part to 375. In addition of this revert, they nerfed the spear of sand soldiers. Even after those nerf, he was quite balanced (just my opinion, and i'm not an azir main. I play him sometimes, i love the idea of the champion, the gameplay)
Now, on the PBE, seems they decided to screw him.
Delete the small CC in his kit, delete the shield instead to give him orignial stats. Move the Passive (which was one of originilaty of the champion) to the W as a passive, and force players to up it first
I know ricklessabandon said he began by the extreme. Despite this, i'm not naive, a huge part of this will be on the next patch, most probably for swallow the bullshit. But just try to explain why he needs nerfs again, i don't get it? In term of %winrate, %pickrate/%banrate, he's far away of the "OP" God, even on LCS, he's not with an high winrate Why focus this champion, when there is other that need a real attention, tweaks and fixes??
Anyway, nerf or not, i'll continue to play him sometimes, but certainly not in ranked i think
excuse of a dash.