Azir Buff Idea- Remove the Duration of His Passive Turret
Why must Shurima fall once again? WE MUST EXPAND ONWARDS! WE SHALL RECLAIM OUR KINGDOM AND BUILD OUR ARMY!
(Ok, but seriously, why does the health have to decay until it decays itself to death? It already loses all of it's armor if Azir isn't nearby, why the double defense nerf?)
CHANGES
Passive- Shurima's Legacy
- No longer loses health if Azir is within 2500 units of the tower NOTE: Only one tower can be created at once
- Sand Tower now begins to regenerate 1% of it's max health every second after being out of combat for 10 seconds (only when Azir is nearby)
EDIT: Instead of always permanent, it now doesn't lose health if Azir is within 2500 units of it.
killing minions and earning gold, but it can be easily found and destroyed; without the need for a wave. But a new standing tower, while weaker in terms of armor, would be sort of free farming unless there is a split pusher on the other team.
Why must shurima still partially fall?