Why new runes are better than old ones

Kloqdq··2 votes·664 views

Now this is probably a pretty unpopular thought amongst the boards but just hear me out on this one.

Current runes in their whole existence has always been simply put, stats your characters weren't allowed to have. Every mage has always been cheated of 10-15 AP. Many champions lose out on Attack Speed or AD. Many champions are forced into certain builds because if you don't have X stats, you basically surrender any lane you may have. Majority of the time, that's all Runes are. They are your early game stats. Sometimes you would have scaling ones but the lack of pure early stats for potential late stats is often just not worth it.

Simply put, every champion in the game could get by with the exact same 2 pages.

AD AD Red, Armor Yellows, MR Blues and AS Quints

AP M.Pen Red, Armor Yellows, MR Blues and AP Quints

These are the two most common pages for any player and champion and although they may not be as effective for some champion, they work for every champion well enough. Now some champions will miss certain runes, I know that. My ivern will greatly miss his Movement speed quints.

However! People need to realize that runes as Riot is trying to design them, are meant to offer the player more meaningful options to explore. Rather than just having the same best pages that will go onto every single champion and require little to no thought. If you are a one-trick you may have several pages for one champion but very rather is it massively different. A couple of numbers here and there but they are all just lackluster, with no thought required.

Now the great thing about the new system is you have more options with actual thought behind them. They aren't just base stats which aren't interesting to play around with. Many of these runes can also have a wider spread effect for champions, allowing players to actual play around with different runes for different champions rather than a set standard of the same runes with sometimes different ones. (Armor yellows and MR blues are almost always in every page just so you can lane.) Pre-game planning now actually matters a lot more and allows player to finally theory craft again!

This is good!

Theory crafting allows players to explore new and interesting options that they otherwise couldn't. Yes you could use Gold per minute or energy runes or whatever, but let's be real. Those were pretty bad. What I am hoping to see with new runes is a wider appeal and variety that allows me to actually try out different things instead of being screwed completely because I chose to pick MS quints in lane over AP. Now this isn't to say the same won't happen. I do believe it will because that's how metas work. However, now I can chose to focus and bank on certain things way more effectively than I ever could before.

Another important note for people that are worried is WE HAVEN'T SEEN ALL THE RUNES YET. There is likely to be a lot of changes this pre-season and we are only getting a sneak peak at everything. Base stats, items, runes and many more will see change and this will be a learning period. That's how it will be and I am excited to see what Riot is going to bring. The current rune system is not interesting and these changes aim to fix that. Don't lose your cools yet people!

15 Comments

Oleandervine1 votes

I have the same 2 rune pages that get me by on most champs, but the Mastery pages are where I deviate. I feel like I get more oomph and diversity out of masteries than runes.

Kloqdq1 votes

Well the thing is we are mixing runes and masteries together so we are basically just getting the same thing as current runes with some more stat changes in there. I am pretty okay with that change since we are getting basically ones equal to the current masteries to match.

Mens Hair Club1 votes

cons of new runes:

- gimmick trash

i remember when theory crafting meant actual builds and what items you could experiment with, but riot wants to put their "interesting" gameplay in goofy shit with no real opportunity cost rather than stuff you'd actually have to work for and make a real trade-off to have

Rebonack1 votes

[{quoted}](name=Mens Hair Club,realm=NA,application-id=3ErqAdtq,discussion-id=8JARuV9p,comment-id=0001,timestamp=2017-09-05T15:19:43.904+0000)

cons of new runes:

- gimmick trash

i remember when theory crafting meant actual builds and what items you could experiment with, but riot wants to put their "interesting" gameplay in goofy shit with no real opportunity cost rather than stuff you'd actually have to work for and make a real trade-off to have

Picking rune A instead of rune B is opportunity cost.

If you want to complain about lack of opportunity cost, complain about summoner 4

Mens Hair Club1 votes

not when i have no reason to justify picking rune B, as im sure will be the case

just like items these days where cookie cutter builds are all you need for most of the roster

Rebonack1 votes

[{quoted}](name=Mens Hair Club,realm=NA,application-id=3ErqAdtq,discussion-id=8JARuV9p,comment-id=000100000000,timestamp=2017-09-05T15:28:16.594+0000)

not when i have no reason to justify picking rune B, as im sure will be the case

just like items these days where cookie cutter builds are all you need for most of the roster

That seems needlessly cynical.

We'll be seeing the new runes on PBE this week (probably) just wait a few more days before passing condemnation on a system you haven't used yet.

Mens Hair Club1 votes

but unreasonable anger is the brand i've cultivated for years of work

Rebonack1 votes

[{quoted}](name=Mens Hair Club,realm=NA,application-id=3ErqAdtq,discussion-id=8JARuV9p,comment-id=00010000000000000000,timestamp=2017-09-05T15:57:03.684+0000)

but unreasonable anger is the brand i've cultivated for years of work

Sometimes expanding your brand is necessary to maintain competitive market-share in an evolving consumer environment.

Kloqdq1 votes

I agree that items should hold some of that weight more but this makes pre-game planning far more interesting and less binary. Yes they are gimmicky, but many of them at least have some semblance of highs and lows to them rather than just straight, flat power which isn't interesting nor something you want to try playing without. These try to offer a flat line which will up variety, and choice.

Mens Hair Club1 votes

pre-game planning, maybe like having to decide what items i should build?

:thinking:

Kloqdq1 votes

That frankly shouldn't be pre-game. It has a part but item builds are designed to be ever changing. In an actual good game, it would be something that allows you to adapt to a game and not something you lock into at the start because that would make items pointless. Runes are instead designed to provide that pre-game element. Items are during game.

Mens Hair Club1 votes

so i shouldn't plan to buy item 3140 if they're CC heavy or have a suppression?

you always pre-plan what you buy before games. even core items aren't core in some situations

Kloqdq1 votes

Now you are just trying to talk what I say out of context.

Yes, items have a part of pre-game planning but they are not in any way, the full picture of it. Runes are meant to be the primary source of it. Items are secondary, and meant to be adaptable to any game.

You may plan to build Crit on GP this game because you have a good chance to survive and build into it. However, you will need to change to a tankier GP because you got trashed early. Items allow you to change and adapt to that. Your runes cannot help you with that because you cannot change them during game. Items you can.

fdshadfdcfx1 votes

Riot have just decided to go with unique gameplay over unique stats it's pretty simple and in my opinion is something that will remain controversial for the meantime.

Kloqdq1 votes

I would favour unique gameplay over stats more often than not. Stat changes are binary and often lead to what I talked about above, just a need for some. At least with unique gameplay there is options that give the player different choices on how they want to approach the game. Maybe you want to stack for late game, maybe you want to win early, maybe you want to be the speed demon, etc. That is at least interesting instead of getting 10 AD over 10 Pen.

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