Things that went awry since Ghostcrawler joined Riot
Please add to this list whatever comes to your mind:
-The lead design team took a 180 degree turn in their decision to reduce snowballing by helping the losing team defending their base -Games are shorter and unsatisfying -Delayed burst on Assassin lead to them becoming irrelevant lategame, and nothing has been made to fix the situation -Broken items like Sated Devourer, Ardent Censer or Gargoyle + Locket combo -Loss of the ability to pink ward when at full build -Meta pick selection is smaller than ever -Removal of special jungle buffs that helped different kind of junglers shine and allowed strategic smiting (Plants aren't so bad, but they're nothing compared to special smite buffs like wolf guardians or gromp's thornmail DoT) -Harder jungle camps shoving junglers with a weak clear away from the meta -Squishier and weaker turrets since the removal of early protections, shields and lasers. -Objectives are so easy to take, that a single death often means that you lose your tower. -The game is more unforgiving than ever. -Rengar that was originaly designed as a bruiser was shoved into a full-assassin, with no option to build bruiser.
I cannot stress this enough, Ghostcrawler is the bane of League of Legends and needs to be fired. I don't blame him for everything stated, but it certainly is an awful lot of poor design decisions that correlates with his arrival at Riot.
-On the plus side, supports are more desirable, impactful and fun to play as a spot than ever. Gotta give credit where credit is due.