Things that went awry since Ghostcrawler joined Riot

Taliyah Rocks··3 votes·297 views

Please add to this list whatever comes to your mind:

-The lead design team took a 180 degree turn in their decision to reduce snowballing by helping the losing team defending their base -Games are shorter and unsatisfying -Delayed burst on Assassin lead to them becoming irrelevant lategame, and nothing has been made to fix the situation -Broken items like Sated Devourer, Ardent Censer or Gargoyle + Locket combo -Loss of the ability to pink ward when at full build -Meta pick selection is smaller than ever -Removal of special jungle buffs that helped different kind of junglers shine and allowed strategic smiting (Plants aren't so bad, but they're nothing compared to special smite buffs like wolf guardians or gromp's thornmail DoT) -Harder jungle camps shoving junglers with a weak clear away from the meta -Squishier and weaker turrets since the removal of early protections, shields and lasers. -Objectives are so easy to take, that a single death often means that you lose your tower. -The game is more unforgiving than ever. -Rengar that was originaly designed as a bruiser was shoved into a full-assassin, with no option to build bruiser.

I cannot stress this enough, Ghostcrawler is the bane of League of Legends and needs to be fired. I don't blame him for everything stated, but it certainly is an awful lot of poor design decisions that correlates with his arrival at Riot.

-On the plus side, supports are more desirable, impactful and fun to play as a spot than ever. Gotta give credit where credit is due.

4 Comments

Unreformed Shaco2 votes

-On the plus side, supports are more desirable, impactful and fun to play as a spot than ever. Gotta give credit where credit is due.

Meddler is a support OTP. I'd say that was more his doing than GC.

Talinis2 votes

I really just think the problem is, is that riot tries new things and then doesn't fully implement them into the game, such as adding counterplay and longer kill times for assassins. That's great and it would actually be fine, except then the very next thing riot decides is to change direction and leave everything else the way it is. So now you have bruisers that are just as mobile but kill much faster than half the assassins while being tanky and you have ADCS that are able to lifesteal back to full before half the assassin's damage fires and counter kill the assassin in sub 1 second.

If they are going to change champions and the game, they need to be consistent and change everything. They are constantly breaking things because they have like 5000 different things they are trying to do and they have little understanding of how everything interacts with each other on a smaller level.

OFC riot also has personal bias as well as to what they want to be strong.

Pyromaniacks1 votes

Some issues are valid but remember when games were longer the threads were often about late game meta champs being too good and as someone put it "game went on long enough and whoever had the best late game comp won" = sums up a lot of what people were saying back then for those who forgot... Jungle diversity seems to be at its worst by far though and I hate how almost always jg starts on the bottom side it makes it more predictable.

More from Gameplay

More by Taliyah Rocks