kog maw
Kog’s been on the road to recovery since his un-update a few patches back. His marksman build’s been steadily climbing thanks in part to a bunch of indirect buffs (ex. Blade of the Ruined King/Guinsoo’s Rageblade last patch), and his mage build bounced back a bit too well after our first wave of follow-up in 6.21. A few light touches should get both flavors of the void puppy to a stable spot. For marksman Kog, that’s adding a small bit of oomph to his people-melting button; for mage Kog, that’s pulling some excess waveclear out of his lane phase to keep him on his toes. W - Bio-Arcane Barrage ON-HIT DAMAGE 2/3/4/5/6% maximum health ⇒ 3/4/5/6/7% maximum health
yes riot people have stopped playing him because of the unupdate made him weaker and now the nerfing of fervor made him played even less to nonexistent in the bot lane. So with that people started playing him in the mid lane becuase all him moves scale with ap and there great scalings to boot. "Better nerf AP Kog because he almost has the same winrate as Vel'Koz, Annie, Ahri and a whole bunch of other midlane champions with higher playrates and easier playstyles. I love the compaint about AP Kog's waveclear while Viktor, LB and many others can do the exact same thing while also having better utility. If they want to hit his waveclear, fine, but nerfing his ratio along with the base damage is silly. At the very least compensate him somewhere else if you do this (and no, buffing W really doesn't matter for AP Kog unless its ratio went up too)." what this person stated is true and its funny on what he said. You want a stronger on hit champ look at tf.... sure he doesnt do the hp % damage but tf wave clear on hit hybrid build as i call it is equal to none.