Riot Game Developers - Almost 40 Plus Karma Threads in One Year
There are almost 300 plus threads and conversations about Karma in regards to her rework and theme, the past 5 years. This is not counting the comments that players have about Karma and her theme. The problem is for the past 5 years players have been asking for Developers to do something on this champion. The Developers removed almost everything that made this champion unique and gave it to other aspects of the game. Nothing on this champion is unique, fun to play, offers anything new to the game, and really makes me think Karma herself is a great champion.
Guess what? Karma had that before her relaunch and Ricklessabandon got his hands on her. Karma's Embodiment of Ionia is a terrible theme that is not showcased well. Karma's Mantra abilities are very lackluster compared to other things in the game that do a better job than it. Karma's appearance and concept doesn't make me think she is anything other than a monk that shields people. If we really want to breakdown her kit:
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Passive: Not unique and doesn't do anything to bring her theme to life and doesn't offer anything new to the game.
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Mantra Q: Blocked by minions, the damage falls off hard compared to other mages, and the second tick of damage is not very reliable.
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W and Mantra W: It's basically a watered down LB tether with a Fiddlesticks heal attached to it. This was Riot's attempt at giving Karma hard CC, which is something her relaunch didn't give her at first. The ability right now fits a tank more than a mage or even a support.
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Mantra E: It already exists in the game and doesn't even offer anything new to the game. It's an Iron Locket of Solari active with a Sivr ULT. Even with the changes to Iron Locket of Solari, it is still not enough to sit here and say it is amazing on Karma.
Are any of you noticing a glaring problem with her kit? The Mantra abilities that have been dumbed down are what the problem is. Karma's passive would've been an amazing opportunity to bring some type of niche to her, but it does nothing other than lower the cooldown on Mantra abilities that are the real problem with her. Nothing in this champion's kit makes me want to play her, unless you overbuff her Mantra E. Until the Developers stop prioritizing gameplay reworks on champions like Ahri, who have a higher pick and winrate than other champions, Karma will never be looked at. It's been two months and the Developers are still working on Ahri and will most likely be spending the following months after that on Ezrealor Ryze.
The community is not holding them responsible for their decisions. Honestly, if there are 300 plus conversations about Karma and her problems then there is a problem. New Karma players do not matter in my opinion because they are the first ones to flame and downvote players who have been maining this champion since her relaunch. These are also the players that call themselves a Karma main only when she is meta and her Mantra E is bolstered to obscene numbers. Work needs to be prioritized on this champion real soon. She doesn't need a VGU and doesn't deserve one anytime soon . . . . even though she desperately needs one.