Could we make some of Katarina's damage a little less easily confirmed?

DrMarshSwamp·2/17/2015, 7:34:52 PM·2 votes·351 views

While I recognize I am still a scrub at this game, I feel that for the amount of damage Katarina can dish out a lot of it is far too easily confirmable, especially against melee opponents who have to always be in her effective ranges whilst laning.

Three of her abilities will always hit the target(s), with two of them having no real counterplay to stop them (Bouncing Blades and Shunpo) other than "stay out of range". Her only skill that isn't "unavoidable" is Sinister Steel, which is pretty much a near instant melee-range (a little farther tbh) ability that Katarina can activate immediately after using Shunpo, practically guaranteeing her the hit.

I just think something needs to be done to one of her abilities (perhaps Bouncing Blade or Shunpo) to make Katarina a little more "skillfull" whilst giving opponents more actual ways to avoid her damage or counter her (outside of CC'ing or getting out of range during her ult.)

I don't think her damage is necessarily the problem (most assassins have just as much, if not more damage) but the fact that a good bit of it is unavoidable.

2 Comments

Fuaztin2/17/2015, 8:27:15 PM2 votes

The reason Kat feels imbalanced is that her most important skill is so easily interrupted. Her bouncing blades will stay point and click until shunpo no longer requires a target. Kat is unique in that her skills aren't avoidable. But her ult is. Besides. Just use exhaust instead of ignite every single game.

Mikal Pikal2/17/2015, 8:30:29 PM2 votes

I play kat a lot. I just think her ult should take a little longer to deal its damage and leave it at that. The biggest complaints are that even if you cc her her ult still did a shit ton of damage. That alone would balance her. I just don't want to see her reworked or continuously nerfed in stupid ways.