waterwalking belongs in domination
That's the "hunting down prey" tree isn't it?
Not sure how waterwalking has anything to do with ability enhancement and resource manipulation?
It has to do more with roaming.
That's the "hunting down prey" tree isn't it?
Not sure how waterwalking has anything to do with ability enhancement and resource manipulation?
It has to do more with roaming.
And why is a skill reducing your ultimate cooldown and giving you mana in a marksmen tree...
small indie company
[{quoted}](name=Kurt Hyzan,realm=EUW,application-id=3ErqAdtq,discussion-id=82m8T30W,comment-id=0000,timestamp=2018-06-19T18:25:44.274+0000)
And why is a skill reducing your ultimate cooldown and giving you mana in a marksmen tree...
because it's part of the "kill rewards" aspect of the tree, and it's not a marksman tree.
I don't see what waterwalking has to do with scorch and gathering storm. Like none of those have a theme at all. Sorcery tree is just dumb...
Seems like sorcery's purpose is to be the secondary tree for assasins