Late Game Hyper Carries Thread

Probably missing one or two but can we just talk about these champions and the goal of the "Late Game Hyper Carry"?
In my mind, this group of Marksmans has to be to most annoying and I guess just lackluster type of class in league? Consider it like this; every hyper carry at the end of the day can be boiled down into this.
Just steroids and auto them from stupid range.
The only one of these off the top of my head that breaks this to a degree is Vayne having to tumble and duck and dive out of invisibility and shit. Other than that champions like Tristana, Kog'maw, Twitch, etc lose almost all the stuff that does make them interesting;
Tristana throwing bombs and jumping around like a mad-yordle, Twitch ambushing everyone and giving them a not so pleasant surpise, Kog'maw throwing-up yesterday's lunch at his foes, etc
All that gets shoved to the side in favour of just firing loads of auto-attacks at the enemy from a stupid range and killing everyone that can't touch you in the 1-2 seconds they see you. Now I don't know about you guys but honestly from a design prospective, this class clashes with everything Riot tries to do with so many other classes while also just being not fun to play with or against (in my opinion).
The class is just so inherently flawed and whenever we fall back into these champions being viable, and we always have since I've been playing, they run the show and just make the game the most annoying and frustrating experience around. They aren't interesting to really play for the most part since all the cool aspects of their kit are boiled down to "steroids and auto them from stupid range" and they are annoying to play against just because they "steroids and auto them from stupid range". Maybe a hyper carry can work in league but I have yet to see one that doesn't make me want to hate my life. The only ones that sort of work well are Jinx and Kindred and maybe now Vayne (Haven't see the new vayne yet) and even then those champions have issues.
The late game hyper carry fantasy and design is a painful one and I honestly don't think it should be in league. Maybe that's just me and others disagree. Let me know what you think because I'm up for debate on the topic.
EDIT - This post only focuses on Hyper Carries. Not late game champions. Hyper carries are "Late game but better". Just so people are on the same page.
to name a couple. i feel like late game carries as a concept is perfectly balanced and entirely interesting. have the skills and teamwork to get to your powerspike or work hard to shut down your opponents early game and take advantage of their low early/mid power. however, currently they really arent "late game" champions, they hit their power spikes not much later than anyone else, if any later, which is a big contributor to the 15 minute prison we currently are all inmates of. champions like tristana, vayne, twitch, veigar, etc really need to be curbed so their power spike doesnt come until actual late game