Ways to tone down Yasuo before you inevitably rework him
-
Make it more difficult to build up his passive shield than just walking around lane. When you call CotC cancer for lane because it lessens trades but Yasuo exists and can block a solid chunk of his opponents damage every minion wave is just absurd. He should actually have to interact in order to build his shield rather than just run around while its down.
-
Get rid of 2 mechanics that he really doesn't need:
A. The ult mechanic that places him as far away from a tower as possible so that he won't be hit by the tower while having the animation go off. B. How his wind wall spawns slightly behind him and pushes itself in the cast direction, so that it blocks projectiles that have literally already hit Yasuo. Also, his wind wall blocks projectiles from all angles, even behind. It should only block projectiles from the direction it is cast to, in the same way that braum shield works. So that he can't pull the dodging from 1 side of the wall to the other and negating all ranged damage for 4 seconds. -
Make his free double crit passive scale with levels as you have done with literally every other champ in the game. So he gets 10-100% increased critical strike chance based on champ level, scaling from 1 to 18.
All of these would help reduce Yasuos early game dominance, since he is currently an early game monster with one of the best late-games in the whole game
is that he is too safe. When you think of a high risk-high reward champion Yasuo should be one of the first to come up. Right now he can access a lot of the reward while also staying safe. I think that his base stats play a part in this. His base stats are actually really low for a melee champion so Riot gave him his shield and wall to compensate for that. A lot of people suggest nerfs while forgetting this.
passive)
2- A-The out of tower bug is weird let him do what kat hunpo does choose where he blinks to reletive to where the cursor is
B-Its fucking wind it doesnt matter which way it blows from it just blows up and braums shield is a god damn shield so of course it sgoning to hit braum if someone bootyslaps braum, its fine to block stuff from either side. However if you give it a d&d approach- Arrows and bolts((autos)) are deflected upward and miss, while any other normal ranged weapon passing through the wall has a 30% miss chance scaling the higher its level or his since he levels it last.
3- Technically its not free since
costs 400 g lol hes just paying half as much :p and iv got nothing else for this section
?? Other than TF, which is questionable on him because of his lack of mana and low base AD, his damage would be laughable.