Never complain about imbalance ever again

Lost R··3 votes·217 views

Everyone always wants to go all AD melee burst assassin all the time with no crowd control, durability, pushing power, defensive power, crowd damage, magic damage, ignore ALL objectives and treat their trinkets as purely cosmetic items while constantly bitching at the support to do literally everything for them. Whom they're just going to ignore anyways.

Don't ever complain about the game's supposed "imbalance" ever again. As an entire community, you ditch every goddamn feature of the game that isn't getting pentakills forever and throw it all other responsibilities onto one singular role. It's no wonder everything looks either broken or underpowered. I already had someone complaining earlier that they couldn't do the assassin thing as Ivern. FUCKING IVERN!

I'm tired of pointing this out. I'm tired of this endlessly happening. I'm just. FUCKING. TIRED.

4 Comments

ZephyrDrake1 votes

ok... so what you are saying is that nobody should ever complain... now matter how actually broken the champion is, how unfair something actually is. That we should just shut up and let the game just implode in on itself since we shouldn't care about actual game balance and game health. All because of some moron that thinks he can play everything the same way no matter who the champion is?

Lost R1 votes

It's a microcosm of what I regularly encounter. So much of the game imbalance I see is because everyone wants to be an assassin, who only have the one thing going for them, and if they can't get ahead, fall behind, or in the case of an all-assassin team vs. another all-assassin team, don't get ahead enough, they don't have anything else to fall back on or do. It's only ever having the one plan in a game where there are countless variables. It's a game of adaptation played by people who more often than not can't.

A hyperfed Vayne, for example, can be taken care of by a team with a stun more easily than by a team who only has damage, because all the stun guy has to do is land the hit. The damage team has to kill her, which can be difficult if she's constantly moving and dashing around them. More so if they can only attack targets they can see and click on. More so if they are only melee champions.

This is the imbalance I'm talking about, and the imbalance I see more often than not.

ZephyrDrake1 votes

[{quoted}](name=Lost R,realm=NA,application-id=3ErqAdtq,discussion-id=802IBbcO,comment-id=00000000,timestamp=2017-08-10T23:11:19.836+0000)

It's a microcosm of what I regularly encounter. So much of the game imbalance I see is because everyone wants to be an assassin, who only have the one thing going for them, and if they can't get ahead, fall behind, or in the case of an all-assassin team vs. another all-assassin team, don't get ahead enough, they don't have anything else to fall back on or do. It's only ever having the one plan in a game where there are countless variables. It's a game of adaptation played by people who more often than not can't.

A hyperfed Vayne, for example, can be taken care of by a team with a stun more easily than by a team who only has damage, because all the stun guy has to do is land the hit. The damage team has to kill her, which can be difficult if she's constantly moving and dashing around them. More so if they can only attack targets they can see and click on. More so if they are only melee champions.

This is the imbalance I'm talking about, and the imbalance I see more often than not.

sure ok, i guess it's better to let the game implode because we are not allowed to actually point the obvious broken things or the stuff that need to be looked at

More from Gameplay

More by Lost R