Karthus Sticky Wall
Just a neat little concept I came up with earlier (and I'm not necessarily saying Karthus needs buffs or anything. It's just an idea that I thought would be an interesting mechanic):
Basically, it's something a bit similar to how Veigar's cage works in the way it stops dashes right at the edges. The new Karthus wall would create three possible scenarios.
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The wall is placed, the enemy walks through it and is slowed, as it is right now.
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The enemy uses a dash or other non-blinking gapcloser to get through the wall (for example Azir E), travels further than just by walking, however this will also increase the slow amount or duration once the gapcloser completes.
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The enemy walks around the wall and is forced to make a detour, but at least his movements are not slowed down.
I personally think it would add a bit of decision making to the wall. Do you want to use a gapcloser to get over it and travel further, but then move slower? Or is it wiser to simply walk through it and take a slightly reduced slow to keep on going nonetheless. Or maybe even you have the time to walk all the way around and retain your movement speed.
If not Karthus, this concept could also be used on a new champion. I believe it can be a powerful zoning tool that requires the enemy to choose just how far they can make it and which option is best considering their target's positioning and such.
(For animation, I was thinking of ghostly arms reaching out for the enemy once they cross the wall and pulling them back a bit.)
Any thoughts?