Veigar Rework

Meep Man·1/23/2015, 2:07:10 PM·1 votes·567 views

I just have an idea for Veigar. Mames him feel more dark and menacing to me.

Passive- Equilibriam Innate: Veigar gains 1% increased mana regeneration for every 1% of his missing mana.

Ability 1- Death Grasp Passive: Veigar gains 1/2/3/4/5 ability power whenever he assists in killing or kills an enemy champion. Active: Veigar grasps the target enemy unit with dark magic, dealing 60/100/140/220/260 (+60% AP) magic danage and throwing the enemy in the target direction. This deals 50% increased damage to minions and monsters. If Veigar kills an enemy unit with this ability, he gains 1 ability power, increased to 2 ability power for large monsters, large minions, and champions, and the cool down is reduced by 50%. (This has a Viktor Laser targeting system, except it is casted off of a unit) Cost: 7% max mana Cool Down: 13/12.5/12/11.5/11 sec. Range: 600 Throw Distance: 200-400

Ability 2- Dark Matter Storm Active: After a 0.5 second delay, Veigar calls down dark matter from the sky to strike down 1/2/3/4/5 times at the target location in 0.3 second intervals. Each Dark Matter deals 50/65/80/95/110 (+40% AP) magic damage, subsequent dark matter on the same target dealing 20% less damage than the last, down to 20% damage. Maximum Damage: 50/117/192/266/330 (+40/72/96/112/120% AP) magic damage Cost: 35/50/65/80/95 mana Cool Down: 14/13/12/11/10 sec. Range: 800 AoE Radius: 225

Ability 3- Event Horizon Active: Veigar creates a cage at the target area. Enemies at the edge if tge area are stunned for 1/1.25/1.5/1.75/2 seconds. Enemies inside the cage have their magic resist reduced by 10/12/14/16/18%. Cost: 75/85/95/105/115 mana Cool Down: 22/20.5/19/17.5/16 sec. Range: 575 AoE Radius: 425

Ultimate- Primordial Burst Active: Veigar throws out an orb of destruction at the target enemy, dealing 200/275/350 (+110% AP) magic damage plus extra magic damage equal to 60/80/100% of the target's magic resist. If the bolt passes through Event Horizon, it's projectile speed is doubled and deals 30/40/50% (+2% per 100 AP) of it's damage in an area around the target. Cost: 125/175/225 mana Cool Down: 120/110/100 sec. Range: 650 Event Horizon AoE Radius: 250 Projectile Speed: 1050

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