[{quoted}](name=Snowman Arc,realm=EUNE,application-id=3ErqAdtq,discussion-id=7pjLrTjs,comment-id=,timestamp=2018-04-26T12:10:16.430+0000)
Why is this concept so freaking hard to understand or accept? Especially for Lulu and Janna.
There are champions in the game whose job is to support and protect other teammates, mainly the ADC, and they way of doing so is by shielding them from taking damage, granting them temporary HP and peeling enemies off with soft or hard CC. Their job is to PROTECT. They deal close to no damage, they are not tanky themselves, either. They also don't have engage options ( I wouldn't call a flash Janna R engage). The only serve to protect.
Janna's shield being 5 seconds long with a 5.5 second CD at max rank and 45% CDR? That's her job. Lulu having it a 6 seconds duration? That's her job. Being able to constantly shield a teammate and protect them from any thread IS THEIR JOB.
So, no, nerfing the shield strength or the shield duration shouldn't happen (responding to the ever-ending threads requesting this vs assassins). If their shields are unreliable, short duration or weak, then what's the point of playing protectors / enchanters? You want counterplay to that? How about you let one teammate attack the support who's gonna be weak, and then chain an attack with another teammate to the carry they are supposed to protect?
I was going to agree with you, but honestly, you think having almost no down time on Janna+Lulu's shields is okay? All abilities should have outplay potential. What's the outplay potential on a shield that's instant to activate, blocks a ton of damage, and can be re-activated as soon as it wears off leaving no window of weakness?
See, I main Orianna support, and while she has a shield, it's completely different from a Janna or Lulu shield. It can be used about as often as Lulu's, but wears off quicker (4 seconds as opposed to 6), has to reach the target first before it takes effect, and only blocks roughly one auto or ability. And you know what? No-one is going around calling Orianna's shield OP. Because it has obvious counterplay potential. You can overpower it, you can wait it out, you can run her OOM from using it. None of these are an option with a Janna or Lulu. The one counterplay that all three do have is inability to shield both themselves and the carry.
So yeah, people complaining about Janna's shield need to learn to bait it out, but even so, its cooldown may still be a little short, and it also provides an unnecessary AD buff when it's already a strong enough shielding ability without it.