"I think we tunnel visioned too much on uniqueness at the expense of some aspects of game health"
Both Kalista and Azir are representative of a period where in hindsight I think we tunnel visioned too much on uniqueness at the expense of some aspects of game health (overloaded kits) and skill floors. That's resulted in some champs who have really cool stuff on their kits, but have been challenges to balance for regular play versus top tier play. My take is that there are solid concepts there, but that the execution on them needs some work (reducing unnecessary strengths primarily, and putting that power into other parts of the kit, giving clearer weaknesses to play around).
-Meddler
#WE DID IT AGAIN BOYS
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA
HA

who never saw the light of fucking day? XD
and