Quinn and Valor (Mainly Valor) [Rework Concept]

Stacona·11/4/2014, 11:53:39 PM·1 votes·459 views

This concept idea will move Quinn and Valor into more of an actual tag team champions, which will end up feeling a little bit like shape shifters, but now you can play as Valor or play as Quinn and have your build and play style based around mainly around that.

Tag Team will become a four point ability, all of Valor's abilities will upgrade based on Tag Team's rank, whereas the first point is automatically assigned at one then the next 3 can be assigned at 6/11/16, the usual for the R slot. All of Valor's abilities will get changed to have Quinn involved [and give Valor a passive, something that always bothered me that Valor loses the passive Quinn gets] just like how Quinn's abilities have Valor involved.

Besides Tag Team, none of Quinn's abilities are changing, only Valor's I am creating concept ideas.


Treat (Passive): Quinn periodically throws a treat at a nearby enemy that lasts for 4.5 seconds. This cannot occur again for 8/7/6/5 seconds. If Valor attacks a Vulnerable enemy, he heals for 60/90/120/150(+50%Bonus AD)(+50%AP) health.

Sky Assault (Q): Cooldown: 11/10/9/8/7 seconds; Cost: 50/55/60/65/70 Mana; Range: 625 units; Cone: 70 degrees Valor gets Quinn to throw a unique gas bomb in front of him to explode for he can blow the gas in the target direction to deal 70/110/150/190/230(+65%Bonus AD)(+50%AP) magic damage and reduce struck enemies damage by 50% for 1.5 seconds.

Heightened Prey (W): Cooldown: 20/17.5/15/12.5/10 seconds; Range: 1500 units Active: Valor gets Quinn to mark a target enemy champion for 5 seconds granting vision of the target.

Passive: Valor gains 20/25/30/35/40% attack speed and deal 10% increased damage against the target Quinn marks.

Vault (E): Cooldown: 12/11/10/9/8 seconds; Cost: 50 Mana; Range: 700 units Same effect as Valor does now, but damage deals 30/50/70/90/110(+15%Bonus AD) physical damage and Quinn follows up with Valor dealing the same damage with her shot.

So the damage is 30/50/70/90/110(+15%Bonus AD) twice rather than 40/70/100/130/160(+20%Bonus AD) once

Tag Team: Cooldown: 5 seconds Active: Tag out and switch to Valor / Quinn.

Passive as Valor: Gain 20/25/30/35 bonus Movement Speed; triple this bonus when out of combat for 6 seconds.


I tried to make Valor as a duelist with mobility and a small assassin-roaming esq feel, and Quinn will be the marksman.

~ Stacona

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