Escort The Payload
I got bored, so decided to whip this together. Do any wardens want to take this idea and make it an actual in-game thing? This game should be held at end-game full item builds. The idea is that a payload (champion) is essentially being pushed forward by team members, only the payload may attack towers and eventually, kill the inhibitor. (Or nexus.)
Defending team must prevent the attacking team from pushing the payload forward and kill the payload in order to buy more time. The enemy team may do whatever it takes to kill the payload or opposing enemy team.
Attacking team must escort the payload, doing whatever it takes to escort the payload. The primary objective is to push the enemy team back to buy the payload time to destroy the enemy turret and eventually the inhibitor.
Rules:
- Payload can not attack Champions.
- Payload can not move back.
- Payload may not move forward until the ally team has moved passed the payload
- Payload must pick either top or bottom lane.
- Payload death means restarting with the same amount of progress gained. Only after the payload has destroyed the Nexus does the team win. (or inhibitor)
- Only Payloads can kill minions.
- Payload may use all abilities so as long as they do not inflict harm or significant effect to opposing team.
- Only the Payload can attack the enemy turrets. The payload may not attack enemy turrets when friendly creeps are around.
Payload choices:

Permanently banned champions:

Anybody want to add to the game? I can play later tonight, til then I'm heading out for a cookout. BBL.