[{quoted}](name=Serika Zero,realm=EUW,application-id=3ErqAdtq,discussion-id=7cNYA8xN,comment-id=000e00000000,timestamp=2017-12-27T14:01:26.942+0000)
the change did what it was supposed to do, therefore, it was not a mistake and a good idea.
example.
if your goal is to stop conflicts in the human world
and you achieve that by killing all humans, your choice wasn't a mistake, it was a good idea
now, if you were to find ways to improve upon that idea like (having humans not get exterminated in the process of achieving world peace), the idea would be even better confetti noises
Which is why this entire thread is a failure.
You guys are calling a success, a mistake or failure. When it did exactly what it was supposed to do.
Now, could that be improved? sure it can
However, starting your discussion with:
omg rito you fucked up everything, you only made a mistake, remove first turret blood!!!!!!!!!
is not going to help.
Likewise, i keep seeing people complain about how snowbally and quickly games end. Yet, the same people, are the ones that complained you can just turtle for 30 minutes and win fights late game around the time when overwatch hype was at a higher level. And how overwatch games end quickly and how that makes it better than lol for a moba.
Same fucking people.
So yes.
This is just a rage thread, not criticism nor constructive discussion.
Which is quite stupid and even more saddening to see it getting more and more upvotes.
ok. first of all i didnt claim in my op that adding turret first blood didnt accomplish what they intended to do with it. i said that the side effects have been more destructive to the entire game health and game balance than the laneswap meta.
while there was not even a fucking reason to increase death timers at all.
but aside from that, turret first blood actually DID accomplish nothing. you said they introduced it because top laners had been reduced to secondary supports due to the laneswap meta.
explain to me how putting every single objective on bot lane on the opposite end of the map for top laners, and making adc/support duos snowball the fuck out of the game, and nerfing tp to reduce roaming opportunities for top laners to impact bot lane gave top laners any agency over the game.
right now top lane is dominated by a tank meta. in other words supportive champions who dont carry, but contribute by initiating and peeling for the fed adc. while top lane carries are practically irrelevant unless theyre snowballling three times as hard has their own or the enemy bot lane. which is almost impossible, since there is less potential for gold generation in a solo lane than in a duo lane with a weaker turret.
so how is top lane not reduced to a secondary support role in this meta aswell? the only difference to the laneswap meta and the game with turret first blood looks to me like that it destroyed game pacing and the resulting snowball fucked with power curves of a major portion of the champion pool. it didnt help top laners at all.
id call that a bloody mistake. this isnt just a rage thread. i listed plenty of arguments to why the addition of turret first blood failed.
but im also not going to hide my frustration about the fact over riots bullheaded decision to stick with this failed concept for two whole years.