Unpopular Opinion: Most of the Complaints Are Due to the Natural Outcome of the Current Meta
By current meta, I mean 1 Top, 1 Jungle, 1 Middle Lane, and 2 Bottom Lane.
"Bottom Lane holds the most power over the result of the game."
This is because there are more champions in Bottom Lane for all of the game than anywhere else. This isn't Bottom Lane champions being any stronger than other lanes, it's simple numbers. 1 champion vs. 2 champions. Until we reach a state of the game where solo kills reward equal gold to 2+ kills, Bottom Lane will pretty much always have more say over the outcome of a game just because that's where most of your team is.
"Jungle holds too much domain over the early game."
Two things here. First of all, this is natural as well. Jungle is the only role that constantly interacts with other lanes besides some Middle Lane champions and the rare Teleport from Top. The ability to, at any point, change a 1v1 or 2v2 to a 1v2 or a 2v3 will always be important until you make the Jungler useless in the early game to where their presence is non-existent whether they are in the lane or not. Second off, we TRIED a meta where Junglers were pushed to play more passively and farm a ton in the Jungle. You know what happened? People complained that Junglers didn't help enough and would "disappear from the game for a whole ten minutes or so, and then reappear with half of a build". It essentially became a meta of "Which Jungler is the strongest when they have ten minutes of uninterrupted farm OR which Jungler can stop the enemy Jungler from doing this?" Feral Flare Meta guys. We don't want that again.
"Top Lane has no impact on the match even if they get ahead."
First off, this is somewhat being changed in the next patch with the new Fighter items. Second off, this is a lie unless you are comparing them to Bottom Lane. As stated, Bottom Lane will always hold more impact over the result of the game unless we make 2 champions no stronger than 1 champion during the laning phase. However, if we compare Top Lane to other roles, it's a lie. Top Lane is the home of Fighters and Tanks, along with some unique Mages and Assassins. People, for some reason, think that these classes should be able to carry like a Marksman given the above statement. Fighters and Tanks don't carry games in the same ways that Marksman do guys. You impact the match through Crowd Control and SOME damage. Fighters can sometimes carry a match if they are all about DPS, but other non-DPS Bruisers and Tanks won't be carrying matches. Top Lane isn't the killing lane. It may be brutal early game, but late game your job usually isn't to just murder people like Marksman, Mages, and Assassins. Your job is disruption. Top Lane is a role of disruption, not carrying the game. Your disruption may cause you to win the game, but you won't be carrying in the same way as a Marksman or others. You shouldn't expect that. And for people who say that it doesn't matter if a Tank gets fed, yes, it will matter less if a Tank gets fed than others. Defense doesn't win games and it really never should. Crowd control, sure, can win a game. However, in a game that's designed to be decently fast paced, just never dying is almost never going to be a viable condition to winning the game since it's impossible. Since Tanks don't deal enough damage to DPS back and kill people (and people don't want them to be able to), your Defense will eventually fall and you have to come to terms with that. If you are a Tank and are fed, your goal should be to get others fed with that momentum, not try to carry the game yourself.
welcome fizz is safe and easy burst ADC ( useless damage dealer )
very low stat vs
all level 18
but
are hard tank :/