Soraka Discussion
Please be reasonable here and offer feedback and feedback with actual meaningful purpose, display what you want to get across, and actually accomplishes something for a greater goal. I do not want to see anything along the lines of down voting just because it is Soraka being discussed here or messages like "you suck, go kill yourself, how dare you suggest changes to MY champion" wording will change, but the general message is still the same, also things like "Soraka is perfectly fine, GTFO!" also do not offer any constructive feedback to help improve on Soraka for the long term game.
I am going off the premise of Soraka is a dedicated healer and trying to have a kit that works for her that is not insanely frustrating and/or boring to play against, while offering the Soraka player the satisfying gameplay of clutch heals to save her allies. If you have qualms with this identity then take it up with the comments section below!
I will also probably take pages from heals from other games as well that I feel make heals more fair, especially to play against (I am not talking about strictly other MOBAs).
Movement: 340 units per second [from 325]
Wish (Passive): Range: 1100/1400/1700/2000 units [scales with ultimate] Soraka's heals against other allied champions ignore grievous wounds. Soraka's heals are increased by 100% when she is below 40% health, but Astral Blessing's range cannot be extended.
If an allied champion is below 40% health then Astral Blessing can be cast against them at a much greater range. Soraka becomes notified whenever any allied champion is below 40% health.
Starcall (Q): Cooldown: 3.5/3/2.5/2/1.5 seconds; Cost: 35/40/45/50/55 Mana; Range: 550 units Soraka blasts star energy to the closest enemy dealing 60/80/100/120/140(+40%AP) magic damage. If the target was a champion then the star energy returns to Soraka healing herself for 25/30/35/40/45(+20%AP) health and doubling her next Astral Blessing's heal within the next 1.5 seconds.
Astral Blessing (W): Cooldown: None; Cost: 60/70/80/90/100 Mana; Range: 550 units Soraka heals the target allied champion or herself for 100/150/200/250/300(+100%AP) health. Consecutive casts of Astral Blessing within 20/18/16/14/12 seconds [reduces with CDR] reduces the heal against the same target by 50% than the last.
Eclipse (E): Cooldown: 22/20/18/16/14 seconds; Cost: 70 Mana; Range: 550 units Soraka creates a magical barrier and a zone that follows around her that persists for 1.5 seconds, silencing enemies within and stopping enemy dashes that make contact with it.
At the end of the duration the zone detonates dealing 100/140/180/220/260(+70%AP) magic damage to struck enemies.
Shooting Star (R): Cooldown: 180/150/120 seconds; Cost: 100 Mana; Min. Range: 1000+ / 600 units Soraka cannot cast Shooting Star against allied champions close to her.
Soraka turns into star energy herself to quickly rush over to the target allied champion, upon arrival she knocks back nearby enemies to the outside and deals 300/400/500(+100%AP) magic damage.