Remember when mana conservation used to be a thing?

NvestmentPlanker··69 votes·4,369 views

When mages actually had to manage their mana pool and not just spam spells without a care because they have at least two item 1056 after first back followed by item 3802 or item 3010 . I remember you HAD to build item 3003 on champions like Kassadin Karthus Orianna etc....

Pepperidge Farm remembers.

152 Comments

Vekkna75 votes

Remember when ADCs had to build more than item 3153 before they turned into nightmare duelists?

NvestmentPlanker16 votes

Pepperidge Farm remembers

Big Lincoln48 votes

Remember when Jayce had mana problems and had to buy tear before he went into his damage? Remember when bruisers were at risk of going OOM? Remember when Fiora wasn't basically manaless?

why are mages the only people who should have to manage mana lul, it's a non-factor on almost everyone now.

Eedat13 votes

Honestly if they removed item 2033 almost all bruisers/fighters would go back to being super mana starved.

The recent popularity of item 1054 is turning top lane away from being a spamfest because the mana regen is gone.

Try playing MonkeyKing Jax Irelia Pantheon etc without item 2033. You go oom SUPER fast.

korg0232 votes

jokes on you i rush item 3070 on Pantheon check my match history and better believe what you see ;)

NAY Wrecksauce2 votes

Korg023 you went up against a ivern top....

korg0236 votes

jokes on you it was ivern mid jax was top :)

Holy Fervor3 votes

Plat 5 gold lmfao. Sounds like fun actually LOL.

KVbqbFsC8e36 votes

Uh no, not really.

Remember item 3174 ?

NvestmentPlanker6 votes

i remember it not giving flat mana but decent mana regen. i remember that item being reworked because it was rarely bought after being nerfed

TurquoiseYoshi1 votes

I think you have the items mixed up...

1011001110003 votes

No he's right. Aside from the missing% mana regen, Athene's was trash compared to Morello's for the most part of its existence.

TurquoiseYoshi2 votes

The second part was right, but the facts about the stats of the item were wrong. That's why I thought he got something confused there.

SnakDatSmilesBak2 votes

It gave %missing mana, not flat. He's right

TurquoiseYoshi2 votes

My mistake then, maybe? I took the statement to mean that it used to give mana regen, and now it gives flat mana. Since most mage items followed that route, I thought he had them confused. I don't really see how it refers to mana regen being %missing or flat.

Marshbouy29 votes

Remember when people thought mages would be 100% mana starved after the mage update? good times.

Vekkna12 votes

They only thought that before the passive was added to lost chapter. It was originally only on the completed Morello.

doiminat0r36001 votes

Mages still hardly have any mana regeneration. The only reliable regen is item 3028 and item 3165 passive.

Nothing gives good regen, everything just makes the mana pool more massive.

Anu3isII5 votes

Most of the mages go 18/12/0 or 12/18/0 through their masteries, and put points in Meditation mastery from ferocity tree, which gives percentage of your missing Mana as Mana Regen (Once every 5 seconds, regenerate 0.25 / 0.5 / 0.75 / 1.0 / 1.25 % of your missing Mana.)

So, if you spam abilities, Max Mana will eventually equal to Mana Regen. There is also the fact that as you level up, your Mana Pool and Mana Regen increase, which makes the game more and more forgiving for spammers.

There is also the "Rush Three Dorans", which it has always been a good idea, people just understimate how powerful its stats are in the Early Game.

And there is the not-so-reliable Ocean Drake.

I personally still enjoy buying Athene's on particular Mages, and while Tear doesn't directly affect your Mana Regen, it scales very well with it.

NineTailedMystic3 votes

Meditation is Cunning tree, and Executioner vs Meditation is an interesting debate. I go 4 Executioner and 1 Meditation, personally.

Anu3isII2 votes

Oh yeah, it is named Cunning Tree... I always mess up their names...

Executioner vs Medalion is heavily based on what kind of champion you choose and what you want to do.

For example, if I play Xerath, most of the times I would like to Poke my enemy to death, and Meditation helps me poke more. If I pick Executioner, then I would execute the enemy a bit easier, but I would be restrained by my Mana.

If I play Annie, I don't really care about Mana, so I avoid putting points in Meditation. Moreover, I want to have more burst damage to murder people, so Exexutioner is the obvious choice.

In case of Ahri, it heavily depends on your play style. If you are a conservative player (using skills only when needed, or when you are very sure they will land), then you can manage your Mana without needing Meditation, and Executioner would add nicely to your burst potential.

If you are a "fisher" (a person who spams an ability that can open up their combo, in case of Ahri it's her Charm, despite not being sure it will land) you will need a lot more Mana Regen for your unnecessary, but oppressive, spamming of abilities.

In the post before, I did a mistake by saying that everyone picks Meditation, I wanted to underline the fact that most of the Mages who want Mana Regen have the choice to pick Meditation.

Cosmic Warper4 votes

{quoted}

Remember when people thought mages would be 100% mana starved after the mage update? good times.

that was before lost chapter got it's passive.

Lady Hammerlock15 votes

Karthus still needs tear from time to time

If not, you have to keep managing your E because that drains your mana like no tomorrow.

Eedat3 votes

item 3070 is pretty optional on Karthus. You dont need it for mana once you get item 3027. The reason people still get it is because you stack it so fast on him without even trying.

elon wątroba4 votes

I'm buying them both, because combined they give shitload of ap. the con of it takes lots of time in game to get these.

korg02310 votes

item 3174 on the other hand anyone remembers old version of this item? It used to give +90 ability power. +40 magic resistance. +15 mana regeneration per 5 seconds. UNIQUE PASSIVE: 15% cooldown reduction. UNIQUE PASSIVE: Restores 12% of your maximum mana on kill or assist. UNIQUE PASSIVE: Increases your mana regeneration by 1% per 1% mana missing.

good old days when you could just have free blue buff after one item :) cries in Nidalee Lux

Thilmer6 votes

{quoted}

item 3174 on the other hand anyone remembers old version of this item? It used to give +90 ability power. +40 magic resistance. +15 mana regeneration per 5 seconds. UNIQUE PASSIVE: 15% cooldown reduction. UNIQUE PASSIVE: Restores 12% of your maximum mana on kill or assist. UNIQUE PASSIVE: Increases your mana regeneration by 1% per 1% mana missing.

good old days when you could just have free blue buff after one item :) cries in Nidalee Lux

I always bougth it as a midlaner, but now is a support ítem. Go figure...

Itsbeghdev2 votes

I always bought it as support because old Galio mana costs. Why I was playing old Galio as a support is a different story lol

RealČernochHours2 votes

I remember the version with 60 AP but with the mana on kill and old Veigar Passive on it

Holy Fervor3 votes

This item was great, Miss it a lot.

TNHA Baritone9 votes

Remember Mana Pots?

FreeVolibear7 votes

Remember mana pots?

Trundle Bundle7 votes

I remember this being a complaint every season.

xScarfy5 votes

They change the passive from Dorans Ring to unique with the next patch, so it can't be stacked anymore.

xJLx MCHammer5 votes

I also remember a time when's ADC did not get hurricane as their second or even first item

That is a bigger problem because it gives adcs everything, especially by late game

Life steal, damage reduction, crit, penetration, attack speed, wave clear, and scaling for turret damage

So yes, AP donned this

DeadUnborn5 votes

riot opted into champions having more uptimes when they can use their spells because it makes the game more fun

Legacy Hydralpha5 votes

Can't argue with that. Not being able to do anything due to lack of mana sucks. Shame I waste mana quick anyways.

IA9hRfpP5q5 votes

Camille Whats mana? Fiora i dont know

kasfas2 votes

Camille I think it's supposed to be a thing that prevents you from spamming spells nonstop. I wouldn't know though, I thought that's what cooldowns were for.

Thilmer5 votes

Joke's on you.

The mana regeneration was severely nerfed at the beginning of Season 4, and I remember I could spam spells in Season 3 more than now.

Vallalan4 votes

no I don't. because before this they just built athenes and also never ran out of mana. in fact they never had any mana issues before even sooner because they would just get chalice first back which was better than lost chapter.

the main difference now is that mages now have larger mana pools so they can siege longer and stay out on the map longer, which is a good thing.

also ori never HAD to build tear. athenes was enough for her. you can build tear and its nice for a scaling build, but stop exaggerating. mages are fine.

Stróc Dúnmharú3 votes

Remember when they removed mana regen from most non-support items but then made item 2033 so that mana using lane bullies could have their mana AND do a bit of damage over time?

Bârd3 votes

There's always been something that made mana easy to manage.

Remember the Athenes meta? I remember the Athenes meta.

Emerald Fang2 votes

I still use item 3048 on every AP champion because of it's sleeper-OP-ness (especially in the hell ELO I'm in). You're getting 1000 mana, +140 AP guaranteed and maybe more if you pick up item 3165, a huge-ass shield for 15-20% max HP. IDK why people don't pick this item more; maybe you're sacrificing pure offensive power but the massive AP makes up for it. Amazing defensive mage item.

The Governer4 votes

Because it takes forever to charge the item and mid-to-high elo games are usually closed out at 20-25 minutes?

OP Garen Support2 votes

And the AD counterparts dont even need to build mana items. How would you feel if the ADC have limited ammo to do basic attacks? or if we gave huge mana costs to every AD champion even those that are no cost? Would you still cry about spamming abilities after you had to waste your time and gold buying items that will let your champion do his job properly or even farm because mages farm with abilities you know. Be happy that mages build mana instead of ap. Riot also removed the mana potions nerfed the mana overall made item 3174 into a support item while it was a meta mage item. Everything is nerfed for the precious no skill AD champions so they can shit on mages who actually require skill to hit their skillshots. Riot already favours AD over AP item 3026 was built on mages as well now it gives +40 AD so only AD champs buy it. It is disgusting that you noobs cry about mages meanwhile it is the AD that gets special treatment each season*[slayer-jinx-unamused]*

You never play mages no wonder you dont know how they work.

Wonder if your precious LeeSin had actual mana cost other then free energy to manage. Would you still spam the boards with hate talk against mages.

uhjay1 votes

And the AD counterparts dont even need to build mana items.

As someone who mains adc and secondary mids I take issue with this statement. First of all AD counterparts don't need to build mana items because in order for their main source of damage to be relevant they need multiple items including at least one crit item and infinity edge for some ADs and 2 zeal items for most. If ADs had to build mand they would be completely irrelevant until late game and would massively decrease dps making the role irrelevant. The AD role is the latest spiking role and building mana items would further increase that and also decrease the one purpose of adcs which is to provide high consistent damage late game.

How would you feel if the ADC have limited ammo to do basic attacks?

Giving ads limited ammo to do basic attacks is a terrible idea because how would ads last hit? How would they get gold to become relevant? How would they teamfight late game or destroy baron or structures with limited attacks. This would completely nullify the ad role.

or if we gave huge mana costs to every AD champion even those that are no cost?

This would give way too much power to supports in lane phase because ADs like Lucian and Xayah wouldn't be able to contribute to early game trading. This would further the problem of ADs being super weak early.

Would you still cry about spamming abilities after you had to waste your time and gold buying items that will let your champion do his job properly or even farm because mages farm with abilities you know

Many mid laners have items that have mana or mana regen already in them. It's not like adc where most adc items give no mana regen. Furthermore you don't need to farm with abilities. You need to wave clear with abilities if you want to get rid of the wave as fast as possible but in terms of farming you can do that with auto attacks if you are good enough.

Be happy that mages build mana instead of ap.

Mages rarely have to choose between no damage and lots of mana so I think this is a hasty generalization and anyway if mid laners didn't have to build mana and all of their items had more AP they would just one shot every squishy and completely replace ADs. So I am very happy.

Riot also removed the mana potions nerfed the mana overall made into a support item while it was a meta mage item.

This is true however it is counter balanx d by lost chapter and morellonomicon which solve the mana problem for many mid laners.

Everything is nerfed for the precious no skill AD champions so they can shit on mages who actually require skill to hit their skillshots.

AD champions are not no skill at any division past bronze. AD is the most mechanically intensive role in the entire game. While it may seem like just right clicking to many bronze players it is in fact much more complicated with orb-walking, animation canceling, kiting, positioning, farming, 2v2ing, and more. Furthermore since when could ADs shit on mages like it's no big deal. Unless I am a fed adc most mids can kill me mid game and even late game many mids can destroy me. Champions like Ahri, Syndra, and LeBlanc can delete me with champions that need long range skillshots like Xerath having huge range advantages. Furthermore some mids don't even need to land skillshots like Syndra and Ahri.

Riot already favours AD over AP GA was built on mages as well now it gives +40 AD so only AD champs buy it.

I do agree that this was a nerf to mid labels however you do need to understand the context for this change. The item was way too good on tanks and needed to be changed for carries. This meant this item had to either be for ADs or APs. Mid laners have many defensive options like Zhonyas and Banshees while Ads only had Mercurial.

I want to end my response with one more point. Aren't mana costs a good way to judge skill? Is there really a good way to display your skill when you just spam abilities whenever you want after your first back? Having mana costs meant that in lane I could dodge abilities and then punish the enemy mid when they were oom. It also allowed to show mastery on a champion because If you were better on a champion you could better control mana costs. While these mana issues should disappear by late game for the sake of relevance it does add skill to the game. For these reasons I disagree with your point.

Edit: on phone so sorry for spelling errors

NvestmentPlanker1 votes

lol. somebody was triggered by this post. yes i main lee sin. AND Gangplank. the latter having pretty serious mana issues early on because it's so very crucial to farm with Q (40 mana per shot) and using W is 90 mana. with a starting mana pool of just under 300 unless starting mana crystal, then its around 530. and technically, without managing your spell casts while weaving auto attacks, Lee Sin can essentially go oom at any given point. not what this post is about though. And i like how you tried attacking me and my champ selection personally because of this post. you have no idea what i do and do not play. I have several accounts and have played every champion in this game. I used to main Veigar, Ziggs, and Zilean fyi not that it matters. look through my profile AGAIN and see that this is my only post about mana/mages. you claimed I "spam" posts like this though. fake news? Oh yeah mages like Swain, Ahri, Brand, Lux, Orianna are really difficult to use and hit their skill shots lol. i've played them all and they are not difficult to use. Swain is the only one of those previously mentioned champs that has severe mana issues until Catalyst/Lost Chapter. the only thing you mentioned that i'd agree with is AD's having ammo systems (somewhat like Graves and Jhin). i think that is a cool mechanic that provides clear counterplay but moreso on the account of Jhin. it never seems to hinder Graves due to True Grit reload and AS increasing reload. you

OP Garen Support2 votes

Mages are useless without mana. You dont want us to spam abilities then buff them so I can delete you with less abilities. Mages are weak early game. Most mages cant roam and are weak to ganks. If I cant spam my abilities after wasting over 2000 gold on mana item then I would be even worse then a support. I still need to hit skill shots meanwhile ADC , AD melee are guaranteed to hit the basic attack that in the most cases deals more damage then my ult. Ahri Anivia Chogath Lux Malzahar Velkoz Ziggs Zilean Xerath Morgana These guys are extremely mana hungry. IF they spam abilities they run out of mana right away. IF you dont like mages spamming abilities blame riot for giving us CD on every item. (mage items got nerfed overall and was REPLACED BY THE CD YOU WINE ABOUT)

Also you listed Kassadin and Karthus the 2 most useless mages in the game.

ChaoticPinecone2 votes

No.

I remember mages buying a item 3028 for 880 gold and having all their mana problems solved though.

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