@riot I was appalled to see the Brand nerf, may I ask why?
I understand people think that the fact his passive procs DFT means it's op, but that can be changed. I want to understand why after so many years you're deciding to nerf this immobile, squishy champion, combo-based champion by increasing his mana costs. Him being literally my favorite champion, I'd like to know why this was added. Because the problem I have with is is that the spell provides no utility outside of damage.
Brand isn't Lux. Or Vel'Koz. His W doesn't provide a slow or knockup. Hell, he has no slows or knockups. Just one skillshot stun. Which is why I like playin Brand. High risk, high reward with the downside being that if someone catches you and you missed/waste your stun, you're gonna have a bad time.
Please, I'd like to understand why the changes were made. If you feel it's for the best, then alright I'll just deal with it. But I do care for this champion.
should build either
or
anyway in his build, so it actually doesn't nerf him too much, you just gotta rush them one item before you normally would, so even though I don't like the nerf, it's not like it gutted him like most people are complaining (I mean, I can play brand and I'm not too good, so someone who mains him won't see any difference outside maybe the first 10 minutes where he will still be able to 100-0 almost anyone if he lands a combo).
is bad on Vlad.
instead and try to snowball and become some kind of burning apocalypse.
That said, I never said you have to buy them early (well RoA is kind of mandatory to build early), but as 3rd items they can be good (morellogainst an heavy sustain team can do wonders as 3rd item, also that sweet 20% cdr works wonders with his poke), unless you are doing incredibly good and can buy them even later (something like 3/0 plus some creeps or maybe even better).
When I will play him again in normals I will try about spellthief.
and
better we'll nerf that mastery, don't ever touch our Yasuo." -Riot Kappa