The biggest problem with Yuumi

ADC Yuumi··1 votes·943 views

Is the fact that Yuumi has no experience multiplier.

Let me read you Mordekaiser's W passive. Mordekaiser gains bonus experience when killing a minion near allies equal to 50% of the experience he lost due to them being there, which totals at 82.6 / 71.73 / 66.3 / 63.04 / 60.87% (based on champions) of the minion's experience bounty.

This made it so he can continue to level up close to normally when an ally is laning with him.

Yuumi needs this, a reversal of this.

And this comes of two ways:

A. Yuumi affects the experience gain by 20%, and takes in only 80% of what her ally receives while bonded. This basically means Yuumi's ally is getting more experience at the cost of Yuumi being behind about two levels before a teamfight. Like and experience trade off.

B. Yuumi does not affect experience gain, but receives 40% of all experience and passively multiples experience based on how many levels behind she is. The ally has solo lane experience. Yuumi will always be at the least a level behind her bonded ally until level 12.

3 Comments

Metal Janna1 votes

That's not a problem, that's a speculative cause for an unknown problem. What is the problem you think you're addressing?

Kai Guy1 votes

The biggest problem with Yuumi is most players are bad at playing her. Its like the ABBY newbies who hat 1 dude and sit on them for extended time. they don't use mines for vision, they don't cancel ability for CD. They rush stupid items and have awfull runes.

iiGazeii1 votes

Yeah, because Morde was a failed attempt to make a non-marksman botlaner. He's the exception, not the rule, and is getting reworked in the near future.

The point of botlane is that the support helps shore up a weak early game while giving the marksman all the gold so they can scale, but it comes at the cost of levels. The botlane will be a lower level than the rest of the team simply by the nature of it. If Yuumi gave her carry all the gold AND all the XP, she would turn them into absolute monsters who cannot be ganked because they're stronger than their lane opponent and just as strong as anybody who would come to gank, with the added value of the Yuumi's support. Can you imaging someone like Vayne or Kai'Sa hitting that level 6 power spike when their enemy is still only level 4 despite going even in lane?

Your idea would hold some merit if Yuumi was literally useless, but her supportive abilities are on par with many other enchanters. Her strength isn't her heal, but the fact that her teammate can take a fight with advantage whenever they want to. Yuumi can slow and damage the enemy while healing and speeding her teammate, setting up an easy trade and letting her teammate chase or get out of there effortlessly.

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