crit chance help with randomness
First find and set integers/frequencies that can realistically be worked around in game. I picked 33.333%, 50% and 66.66%, since i think one in three is a good sweet spot for this game. and is easy to work with in terms of creating a stacking system.
at 33% chance you could implement a stacking system (similar to krug buff) such that you crit on every third hit.
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at 33% chance your stacks require you to hit twice/fill two stacks before your next crit.
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at 50% chance you need only 1 stack/ (hit once before next crit)
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at 66% you now crit twice followed by 1 non crit. (so every time you have to use up a stack you'll then crit twice).
If you have 34% chance you have a 1% chance that the auto attacks that don't crit have a 1% chance to crit. anything in between say 51-to 65% and 67% to 99% will be a chance that said non crit will crit.
**EDIT : ** Or, the values in between the major intergers could be flattened. I think this would be best to entirely get rid of rng.
the opening auto attack on anyone is based on how much chance you have however. so if you have 42% chance to crit that's how likely your opening hit will have. whether it crits or not will determine where the counter starts. if the opening hit crits, you'll start a 2 stacks until you can crit again (with 42%-33% = 9% chance that your non critting autos will crit) if opening hit does not crit youll only have 1 more auto until your next crit. that one "non crit" auto will have 9% chance to crit.
the reason your first/opening auto is left to chance is so people can't "charge" their autos so they open with crit every time. stacks last 5 seconds without auto attacking.
this solution would pair really nicely with this: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/tbEWpbfb-new-crit-formula
as everyone would start with 33% chance to crit.
Warrior. since even if you have no crit chance you have 33% chance to crit even if it does no bonus damage what so ever.
Warrior could apply a bleed onto enemies you "crit".
Maybe warrior could give 1% crit just for kicks too.
so you could get warrior and no crit at all from items/runes and still be able to apply bleed every third hit.