Turrets feel much better on Treeline.

RenownedWheat42·3/13/2018, 7:52:39 AM·2 votes·216 views

I've played at least 90 games in Treeline in the past few weeks (compared to maybe 20 on SR) and have just made a full transition to being a 3s player, and I gotta say, turrets feel SO much better on this map.

Tossing all arguments about different meta/playstyle/etc. aside, yes, the lane turrets do feel kinda weak and it seems like they get hit harder. But inhib/nexus turrets, holy shit, do they actually feel like they matter. I get scared doing turret dives even when I'm ahead because I know if we don't get a kill immediately, I'm probably going to die instead. Even when I'm a fed Ornn with huge W shields and FotM active to keep me beefy, I know I can't stay there too long.

Dunno about actual statistic differences for most turrets, but I know Nexus turret for sure hits INCREDIBLY hard and insanely fast compared to any and all SR towers right now.

3 Comments

Lord of Math3/13/2018, 7:55:17 AM1 votes

I was actually just thinking about swapping over to Twisted treeline as my primary game mode. What can you tell me about the game mode? What is worse, and what is better?

InTheory3/13/2018, 10:34:04 AM1 votes

Some interesting (defensive) stats about turrets:

SR outer turrets: 3800 Health; 55 Armor/MR + 1 per minute (minutes 1 to 15) effective health: 5890 up to 6460

TT outer turrets: 1650 Health; 100 Armor/MR effective health: 3300

SR inner turrets: 3600 Health; 55 Armor/MR + 1 per Minute (minutes 16 to 30) (+18 AD) -> this means, that if you get to rush inner turrets before 16 minutes they are especially weak! -> even though champion damage increases over game time - inner turrets just get as strong as outers in mid to late game effective health: 5580 up to 6120

TT inner turrets: 1850 Health, 100 Armor/MR (+8 AD) effective health: 3700

For more information: http://leagueoflegends.wikia.com/wiki/Turret#Summoner's%20Rift