Does League have the most advanced vision system of any MOBA / RTS?

DrugsForRobots··1 votes·468 views

I was researching the different MOBAs and some old RTS games trying to see what kind of options they had for gaining sight, going invisible, gaining information, and using stealth (in the true sense of the word: covert and careful movement and action.)

None that I've found have as many instances of invisibility or unique ways of getting sight and information as League. When those things exist they're always very minor, just a few cases, and they never really play a major part in the game (which in RTS games especially is more about building up your forces and fighting dudes.)

And people say DotA2 does invisibility and vision really well, but from what I've seen the instances of invisibility are virtually total and absolute. There are no tell-tale signs or clues or anything that gives those heroes away, and there are no detection abilities (in the sense of what Rek'Sai and the Sweeping Lens do.) The ways of getting sight in that game are very few and far between whereas almost every champion in League has at least one ability that'll grant sight or gain sight of an area. To counter invisibility in DotA2 you need one of a handful of specific items that hard-counters it.

I'm not hating on DotA2 though. I also looked at Paragon, EPIC Games new MOBA shooter and they have one hero that can go invis. I looked at StarCraft 1 and 2 and in both games they have a handful of units that go invisible. I thought about games like Command & Conquerer and Age of Empires and none of them really explore sight and invisibility from what I've seen. Overwatch (technically not a MOBA but it is a League competitor) has one hero that can go invisible but doesn't really explore different ways of getting vision on the enemies from what I've seen of it.

Does League have the most advanced vision system of any MOBA / RTS?

2 Comments

WingsofGulgazor1 votes

you can't really compare moba's to RTS games. But if you wanna know about vision in Rts games sc1 gaining vision was really important in Terran vs zerg the Terran had to turtle up early then push out when he got an army then turtle up again when zerg got lurkers (which are invisible) and muta's and they would be stuck pretty much until they got science vessels. Then there was the fact that you always had to be scouting and find out what the enemy was doing through just sending expendable units or through orbital scans or observers ect.

DrugsForRobots1 votes

Thanks for the info! It has been a long time since I played SC. I can't recall if I beat it or not. I never played competitively or watch the pros.

IDK why we can't compare MOBAs and RTS games. The share a lot of commonalities. Also, if League isn't a real-time strategy game, IDK what is.

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