Thanks for adding this to the end of game stats Riot

PopcornBunni··20 votes·2,156 views

https://i.imgur.com/3xGHReq.png

Really nice to have this visible.

I wonder if we could get a "distance traveled" and stats relating to bounty's claimed as lost as well.

13 Comments

cocacolalips10 votes

meh it doesn't really tell you anything because it doesn't tell you how much damage your shield absorbed, spamming E on a full health ally does nothing and is still added to the graph at the end of the game.

it's actually possible to have a much lower number despite playing much better, say a Janna who only E once per minute whenever there is a fight is going to have a much lower number than a Janna who E every 10 seconds but miss every fight

Lord Phazanor 5 votes

{quoted}

meh it doesn't really tell you anything because it doesn't tell you how much damage your shield absorbed, spamming E on a full health ally does nothing and is still added to the graph at the end of the game.

it's actually possible to have a much lower number despite playing much better, say a Janna who only E once per minute whenever there is a fight is going to have a much lower number than a Janna who E every 10 seconds but miss every fight

If it really works like that, then it's pretty useless lol.

cocacolalips1 votes

I know right, I've completely given up on this statistic, we have been requesting this since season 1 but they can't deliver because the technology isn't there yet, whatever that means. it's heart breaking as a support player not being able to gauge your own performance, vs others, vs yourself, to track your progress etc.

to be fair, I can understand, heals are so much easier to track, since you can't heal for more than the person has health, and the value of the heal is independent from the damage that is being done, the target isn't full health > apply heal, done, your heal was useful. shields are trickier, you have to track the damage absorbed, that is the value of your shield versus the damage that is being done to an ally while the shield is up which might not be possible for plenty reasons and then there is the question, what happens when you stack several shields at once from different sources, obviously you need some kind of priority but if shields aren't coded as separate units, it might not be possible either etc.

it's still a shame the most popular and successful game in the world can't do this right when plenty older and less popular games can.

Starcraft243ver1 votes

I dont think it works like that, else 4500 total shield is very low stat for a 30min game.

cocacolalips1 votes

it does, riot talked about it some time ago, how they couldn't add this stat to the game

4500 is a lot, janna E isn't great like it used to, it starts with 18 seconds cooldown with 70 base shield, most janna don't even max it first anymore they max W, you get maybe 300-ish shield power / per minute max, that means if you were to spam it non stop 24/7 for 20-30 minutes, you would only get 300x30=9000-ish (a bit more with summon aery), and I'm not even sure if it counts it when you shield yourself, this janna obviously didn't spam it non stop, nobody does, there is lot of downtime where nothing happens, when you walk back to lane, when you roam etc

as a matter of comparison, champions only deal 20K damage on average per game, and they are using all 4 of their abilities, janna shield is only her E, 20k/4=5000, pretty close

Starcraft243ver1 votes

yeah but the simple fact you use a solari on your whole team would add 1400 to your shield score if you are level 10.

Champions deal only 20k damages on average but shielded damages do not count as damages ingame, I wonder if they do count on these graphs.

Mysticman893 votes

Was this not mentioned in the patch notes? I don't remember seeing it, but I feel like this addition ought to have been mentioned.

Reverent Wrath2 votes

"Damage Prevented" would be a much better category that actually conveys useful information. For the record I'm not certain that this is not tracked and displayed somewhere.

GigglesO2 votes

I still want it to show how much ravenous hunter heals.

Sp33d Zer05 votes

5/5

OverpoweredSoap2 votes

Mantra E intensifies

Fleiryn1 votes

It should show damage mitigated by shield, otherwise it's kind of meaningless number

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