Clairvoyance Quality of Life Buff
I was thinking that Clairvoyance could give assists if enemy champions were in the vision radius of CV. This quality of life feature will be stating that CV is the vision and scout spell.
I was thinking that Clairvoyance could give assists if enemy champions were in the vision radius of CV. This quality of life feature will be stating that CV is the vision and scout spell.
Honestly, would changing it so that the enemy didn't know you saw them be enough of a Quality of Life buff? Just remove the Eye in the Sky and you've got yourself a stealth scouting summoner spell.
Honestly, would changing it so that the enemy didn't know you saw them be enough of a Quality of Life buff? Just remove the Eye in the Sky and you've got yourself a stealth scouting summoner spell.
Would give it something other than range over the trinket.
CV's duration is longer, it is global, cooldown is way shorter, and radius is a lot bigger --- but invisible CV may be too strong - the thing is they need vision of the area to see the eye - so you can stealth CV now if you use it properly expecially since the enemy does not know its radius
Actually, I have been thinking that granting vision of an enemy should give an assist. A little difficult to do (Technically speaking), because you only want to give the assist when your team didn't alreadyhave vision (ie, cait is 1v1ing varus in the middle of a lane, support throws down a ward for free assist). But yeah, if they could do this it would be nice
They could apply the rule specifically to pink wards only since they cost gold to obtain and there can only be one on the map.
Naw, wards shouldnt give assists, CV can be it is an active and conscious decision - it is more like grant vision with CV so people cannot kite in brush or you can see them flash over walls
What's clairvoyance? 
Blue trinket is not even close - Riot has to do something about Flash so more spells get used in the second slot
I don't even know the last time I've even seen clairvoyance used. This, barrier and cleanse all need some buffs so they actually exist
Cleanse is fine now, it is meant to be a situational spell, which it gets used when the game calls for it i have a link here of a bunch of spell concepts i made for new spells and some concept changes for existing spells: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/yE2ptmUi-summoner-spells-concepts
there is a small cleanse QoL buff i have there, a significant buff to barrier to separate it from heal for a better selfish defense spell and CV has a nice QoL buff to it as well
maybe the enemy team could see the eye with 2 seconds delay
just complicates things, and if you use CV well the enemy team does not know you can see them, there are also areas where you want the enemy team to know that you know they are there like when they are standing on a ward and you want them to go away
the thing is, if they allow you to get assists out out of CV, you would see half teams using it so they can get "extra money" by abusing it.
also, removing the eye completely as some ppl suggested would make it too strong.
But you actually have to bring CV- think about what you give up for it, could be worth bringing it, but most likely other roles want teleport, exhaust, heal, ignite, barrier, ghost- CV is a vision spell so it is a support spell---
i do not want the eye removed, that is the best part about CV - you can use CV now that the enemy cannot see it as long as you know the vision radius and the enemy does not have vision of the eye location, but there are areas where you intentionally place cv on the enemy team even when they are standing on a green ward to get them to go away