Speed - The Forgotten Problem...

FederationFurry··4 votes·2,864 views

Everyone always talks about champions or items being overpowered but to me, that is not the main problem with the game. I do not see damage as an issue but I think that speed is.

Everything gives champions speed that they were originally not designed to have, from runes to items and it turns champions from balanced on paper, to unbreakable messes.

I simply do not want to be hyperactive to play this game. I feel that reaction time is getting shorter and shorter each season because Riot seem to want snowball champions to be dominant. I personally do not feel that any method of play should be dominating and (mostly AD) champions have access to too many speed boosts these days, which makes it too easy to avoid skill-shots.

Slowing the game down would be the optimal solution, getting rid of some of the excess speed that certain champions have. Since if they already have a speed boost in their kit, why would they need another one?

If you MISS a SNARE, you do not get another one, so why would you get to try again with another speed boost?

3 Comments

The Kombinator1 votes

Yeah another thing about snowballing is the low cost on many poke stuff. Back in the day Blitz's pull 110 mana. Morgana Q also did like 25% on early levels, and Cait couldn't use Q non-stop.

Now every new/reworked champ is low cost, or super high regen. You missed Blitz grab 4 times? Who cares you can try 10 times more before oom. You missed Morgana Q 5 times. Here have 30 more tries. If you hit once, then easy kill. In some cases i can literary lose games by all enemy bringing long range stuff, tha pokes the hell out of us, and keep distance with their 999 speed, CC, and free flashes.

Eonslegacy1 votes

yea no, thats because riot dropped the ball on "defense but not really" runes and items. Second wind/dorans shield... so your poke needs at least X more damage to move someones health bar based on what resistances they have this number can get pretty high.

Nullifying orb, phantom dancer, steraks gauge, and maw of maw/hex , Super nice knowing I cant follow up my cc or they will just shield all my damage.

Remember when blits grip was a death sentence for all but morg and or ezreal, nowadays you gripped the adc jax as he leaped onto his allie with counter strike up so he beats your blits down.

As it stands most poke champs cant function anymore in league, you have to be a "ranged BURST champ" aka your entire kits burst has to be the same range as your poke. If your like nidalee the enemys will just heal back to max between your spears via 1 bloodthirster or spirit visage.

Eonslegacy1 votes

Speed is a problem, playing something like anivia and watching mundo run AROUND the q with rightous glory isnt very fun, but thats why I got the wall. That being said the reason mages feel broken/reason a lot of things feel like they die in 1 hit is because riot balanced the newer champs around the enemies being fast enough to dodge their spells Zoe while older champs were also at one point balanced around champs dodging their spells NidaleeXerath , however that was toxic so they nerfed/reworked those champions. I mean think of old Morgana, now look at new Morgana , what was it that made her pick or ban after her rework.... her SPEED. That being said, most champs are balanced nowadays around DODGING skillshots, but if 1 ever hits(the cc ones) thats 99 more skill shots that are gonna hit the stationary target instantly deleting them. Short garunteed cc LeeSin Blitzcrank Vi makes it impossible to "dodge" the really long easy to dodge hard cc Anivia that results in your champ being stationary and dead to the 5 other abilities that hit them immediately after. This is why champs like yasuo arent broken, Pantheon can W yasuo and then morg his the qw on him while he is temporarily unable to use windwall. This however makes champs like Nasus INCREDIBLY vulnerable since they will hav ea much harder time dodging the cc as opposed to yasuos windwall, this leads to them being COMPLETELY OVERSTATED in their effective range, reading the 3 paragraph nasus R, and still seeing him sub or at 50% winrate leaves you questioning how broken everything else is in this game.

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