My opinion on the Game State (semi rant)

Galiö··1 votes·948 views

This is a slightly expanded copy paste of issues I tried to rebute on social outlets (forums, reddit, youtube)

Funneling is a slight problem that is being adressed (as I write this) which will not effect solo queue toooo much and will shake up higher tier/standing teams In competative..which may hurt standings and worlds later this year.

'Damage Creep" is a minor problem but people were whining about enchanters and tanks forever. Conqueror kicked out tank top champions which 'everyone hated' and only minor amount of people played tanks being in meta or not anyway... even if conqueror is not used in the game itt still deters tanks from being played in champ select for the most part.

Defensive Items are too weak, because they arent gold efficient anymore due to too many cheap offensive items or offensive items with better protection than tank items and defenses being pushed more and more into health and armor/mr items fall off more and more.

Lethality is not an issue, the items effects are just slightly better at the moment and more cost efficient (cost effeciency in items will always be a problem)

Early Snowball is the answer to everyone who whined they wanted to solo carry, welcome back to season 3... what everyone claimed they wanted.

Late Game DOES exist it just comes at 20 minutes instead of 35 to 45 which sucked anyway. This is what hurts marksmen form showing off due to increased (and needed to be) prices of marksmen items. Stalling a game for one player on both games to afk farm for 30-40 minutes is not fun for 4/5th of each team... neither is getting to the point where a player gets caught and loses a big team fight with death timers being so long decides a win.

Towers/other structures are easily destroyable...again this is for solo carry potential. But could use some work in having the turrets deal more damage.

Bot lane can not be filled by anything and of you do you're either just very bad at the game or a troll..more likely.u are very bad at the game... there are about 4-5 mages, 2 bruisers, 2 divers and 3 marksmen that are competative picks.... This is better than the 3 marksmen we normally have in a meta. People are complaining more about the meta due to the changes being more aparant but it's no different than players who play Vayne during metas when she is D tier, it just 'looks and feels' standard. There are still tiers of champs in bot lane, there is still a meta, and there is still strengths and weaknesses to each of those champs.

Every lane had to adapt for seasons, some metas enforced having 3 or 4 supports on your team for your marksmen but people still played xyz mid and xyz jungle even though it isnt meta.

Do not complain about a meta when 95% of the community never PLAYED META. Just this faux impression of what is meta.

Im not saying this is a perfect meta, but atleast try in your games and dont complain about a meta while as most people never even attempted to play the game optimally in any of its metas.

More frustrating than the champions and balances right now are the players who do nothing but whine and just throw a game in champ select.. cannot even dodge the games anymore cause everyone is doing it and that's what is making the game less fun right now. It is everyone's attitude.

8 Comments

Madsin252 votes

So now the game is bad because of player attitudes? I'm sorry but I have to call 100% bullshit on this.

It is impossible to have fun in a game where the strategy comes down to who hits first.

Galiö1 votes

That pretty much what it was for seasons now, except the past year before this meta when it was the enchanter meta so instead of who hits first is which team gets caught out first.

And losing a fight won't immediately cost you the game like last season due to the game not being 40 minutes In when the big fights happen.

The attitudes are much worse this meta and that's what is reducing game quality. Attitudes were already bad but the game is so much more toxic now.

Madsin251 votes

Pretty much is not the same.

The damage creep is real, and they only keep buffing.

You have a bad attitude towards bad attitudes if you ask me.

Galiö1 votes

Yet there is more champion diversity, more solo carry potential, more interesting competative games.

I rather have a few opportunities for skirmishes, and some come back potential and solo carry potential over picking 3 supports and waiting 40 minutes to end the game.

And yes I have a bad attitude against bad attitudes.

Madsin251 votes

ADCs are no longer a powerhouse though, supports active items are no longer batshit insane.

We don't need this instagib burst to deal with them anymore. Yet it is still here and it is very frustrating.

Galiö1 votes

Adcs are still power houses it just takes longer to ramp up, and game times are shorter and they are easier to punish early. You technically can still play that long game but that is in judgement of your enemy teams comp. There have been plenty of meta were it was something like twitch 35 minutes in dealing 300 dmg +18% of your max helath aoe each AA and getting 2.5 AA a second. That was around a WHILE as well. I'd much rather deal with someone who deals 700-850 (which is most of anyone life at that time in the game) dmg in a rotation 8 minutes into the game then having to worry about my entire team having to jump this huge damage monster or else we lose, especially in solo queue where there isnt much coordination and my adc picked something bad like vayne putting us in a huge dissadvantage at the start of the game. Id also rather get a match over with in 25-30 minutes rather than having a deciding fight at 35 minutes especially if you are looking to climb.

100 games at average 40 minutes is 4000 minutes, which I'd climb maybe 5-6 divisions

Or

100 games at 25 minutes for 2500 minutes and climb 5-6 divisions.

It's a no brainer (for me), less frustrating , and less chance of throws on top of so much time saved and being able to put in more games.

Madsin251 votes

Since I hit a semi decent rank I realized that my rank actually means nothing.

The experience is what matters and it's a shame that the experience is a literal clown fiesta.

Twitch was OP and was nerfed.

Galiö1 votes

Twitch was just one example, and that took a long time. Kogmaw is a mother example and took a long time. Tristana was another example and took a long time. Cait eas another example and took a very long time.

And even when marksmen are strong people very often play weak/poor marksmen just because they like them and arent meta.

So what I'm trying to say is meta isnt the issue, it's the way people play and the people who complain about weaker picks even if there is some space for success.

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