So I thought you guys hated stat-checking and RNG and on-hits and true damage?
Guess what. Tanks and marksmen excell on this matter. Crit adcs rely on RNG to kill tanks and tanks rely on RNG for not getting killed in return. Tanks are massive stat-checkers, when they achieve it they become damage dealing monstrocities that it become impossible for only a few select "AP champions" to kill them and its totally ok if you are a ADC because "You are meant to kill them". You decided that on-hits are actually toxic, and removed rageblades devourer and all of it, but ezreal still manages to warp the game for us in every season.
People hate this, even you hate this and try to fix it. But, still the metagame is fixed into this super clockwork predictable team organization with tanks, adc, controlmage, peel support. UNAVOIDABLE damage. UNAVOIDABLE safety buttons.
So what did people enjoy? Rewards from positioning, outsmarting, outplaying. Races to the flag, not "farm until you get items". I miss these elements in the game...My perfect 5 man equaliser by rumble getting negated by Janna smashing her head on her ult. My evelynn flank ruined by some "poppy" that negates any sort of engage with a flick of a switch of her zone. It seems people are getting frustrated by their plays "negated" by a "wall of impenetrable doom" that can be raised in front of them in a fraction of a second without any effort. And Riot, you should really think about that.
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The unholy five items of unfun in this game.