Abyssal Scepter as an Item goes against what the tank rework was shooting for
The tank rework was supposed to give tanks more tankiness (by nerfing all of their items I guess) while taking away damage from them (got that half right I spose). But why in the hell was Abyssal Scepter taken away from mages and given to tanks? And why is it now a tank item that amplifies magic damage? Nevermind how completely unfair itemization changes were against tanks and how completely biased they were towards the damage dealing classes, this item makes no sense in the scope of the tank update.
Changing it to "Take 10% less magic damage" or "Convert 10% of the magic damage you take into health (with a cap to how much healing can be done per second)" would make more sense than the flat 10% increase to damage on a TANK ITEM.
stacked on a maokai