So wheres the Infernal drake nerf on PBE?

Darth Sidiouss··5 votes·725 views

How are you supposed to win when the enemy team comp is dealing 16% more dmg with just two infernal drakes. What does this have to do with skill? i can dodge every skill shot and then get auto'd to death from the ADC because shes dealing 16% more damage to me and my team. If you can complain about the mastery trees with the % from bounty hunter etc which all got nerfed you can see that the final issue is the stupid infernal drakes.

You know how many times their LeeSin died in my last game? 18 times ! literally walked up to us and we trapped him every single time but yet we could not 5 v 4 their comp with the stupid 16% bonus damage. All he had to was suicide himself for the sake the dragons flashing mastery because it wins the game! its honestly worst than hearing the enemy team has gotten baron.

The infernal needs a HUGE nerf cut this 8% bonus damage per dragon bullshit immediately. it should be either 6%/12%/18%

or

5%/10%/15% maybe with a little additional buff on the side if you decide to have scale over 5% each drake.

Way too contested like wild animals fighting over meat in the Savannah, ive had enough of this game deciding dragon.

9 Comments

Sagan Forever2 votes

16% increase in ap/ad is not the same as 16% increased damage. For most if not all champions it is not even 8% and for a tank it is basically 0% increase in damage.

Spoofghoul1 votes

that still means it's bad

since only half your team benefits

and while 16% ap/ad =/= 16% damage it's still a huge buff and for some champions even better then 16% damage as they have for example shields or heals etc scaling with their ad/ap as well making them harder to kill too

it just feels like a stupid drake overall

Literally everyone benefits from wind and ocean drakes but only carries benefit from infernal & mountain drakes

Variks the Loyal1 votes

[{quoted}](name=Yeezy Taught you,realm=NA,application-id=3ErqAdtq,discussion-id=70YrUifr,comment-id=,timestamp=2017-03-01T19:11:00.694+0000)

What does this have to do with skill?

Preventing the enemy from getting the dragon is a matter of skill.

If Infernal is up, people should play more cautiously so as not to get caught by a gank or a stray roam or grab, knowing that if they die, the dragon will fall into the hands of the enemy.

Proper warding scouts out anyone attempting to do the dragon. If you see that they are, and it's a dragon you need to contest(Like Infernal), then contest it.

You can also express tactical skill by trading the dragon for other objectives. If they get Infernal, but you get mid and top tower, it's very much worth, even more so if your team gets first tower. Infernal is scaling, and towers are immediate. You can use that to snowball past the need for Infernal.

You can express skill by playing to your strengths, as well. If they have Infernal Drakes, but you have Ocean Drakes, play a more passive, poke-oriented game relying on ocean's sustain. If they have Infernal and you have Mountain, have someone on your team focus on splitpushing using the increased damage to towers, and focus on securing objectives like further dragons and baron. If you have Cloud, focus on precise rotations and fast warding, and use the speed to catch someone out of position.

Infernal gives late game scaling teamfight power. If they have it, just avoid teamfighting, and focus on a different strategy.

Stephen The G1 votes

this is true in coordinated games not soloq.....

Variks the Loyal1 votes

Should you not strive to be as coordinated as possible with your teammates?

Stephen The G1 votes

sure you should but in shit bronze and silver games getting your teamates to listen is joke

Variks the Loyal1 votes

That's not the game's fault, though.

Moreover, Riot strives to make League consistent at all levels of play, so the rules for the hyper coordinated are the same for the extremely uncoordinated.

Stephen The G1 votes

thats not games fualt but considering its 99% of games of soloq it should be balanced around that not the pro shitshow where every champ they play rito think is broken.

Variks the Loyal1 votes

Arguably, the game should be balanced for Low Plat-Low Diamond.

And players in that range should be able to coordinate.

More from Gameplay

More by Darth Sidiouss