Diana rework needs to happen

Moonfall Saber··2 votes·2,224 views

Here's why!

A rework on a AP using bruiser would be revolutionary for the game. There is currently not one who exists and Diana would fit the perfect candidate for this role. Diana already has good tower pushing, however her kit makes her more of an assassin than a bruiser. There are a few key points to point out that could help Diana fit her role better.

Base AD: 53 >>> 58 Base Armor: 31 >>> 32

Passive: Moonsilver Blade: Diana's melee attacks cleave and deal 7 - 85 (based on level) (+ 30% AP) magic damage.

Q: Crescent Strike: Diana unleashes a bolt of lunar energy that travels in an arc, dealing 30 / 45 / 65 / 80 / 100 (+ 35% AP) magic damage to enemies hit and afflicting them with Moonlight for 3 seconds.

Passive: If Diana basic attacks an enemy with moonlight, or hits them with lunar rush it consumes moonlight on all nearby enemies and pulls any enemies within 225 units to her location (current moonfall) dealing 30 / 45 / 65 / 85 / 110 (+ 35% AP) magic damage

W: Pale Cascade: Diana shields herself for 30 / 45 / 60 / 75 / 90 (+ 30% AP)(+ 10% bonus health) up to 5 seconds and creates three spheres that orbit her for the duration, detonating upon contact with an enemy and dealing 22 / 34 / 46 / 58 / 70 (+ 20% AP) magic damage to nearby enemies upon detonation.

If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield, and its duration is refreshed.

E: Lunar Rush: Diana dashes to the target enemy, dealing 30-60 / 60-90 / 90-120 / 120-150 / 150-180 (+ 60% AP) magic damage based on enemy missing health.

If the target is afflicted with Moonlight, the effect is consumed on all enemies and Lunar Rush's Cooldown is reset.

R: Targon's Rage: For 10 seconds Diana gains 450 range, 60 /80/ 100 % attack speed and tripples Moonsilver Blade's damage.

11 Comments

Death by Glamour3 votes

strange, you want to rework her into an AP bruiser but you kept her with assassin numbers

SwiftKitten881 votes

[{quoted}](name=Death by Glamour,realm=EUW,application-id=3ErqAdtq,discussion-id=6xEwGhIX,comment-id=0000,timestamp=2018-11-02T23:04:10.118+0000)

strange, you want to rework her into an AP bruiser but you kept her with assassin numbers

yeah at almost as if this was a stright buff the he called a rework... now where have i see that before.... OH WAIT!!! Irelia Akali Rengar Katarina Chogath Aatrox Talon Twitch

Moonfall Saber1 votes

she litterally has the same numbers as now with less burst. How is this bad?

Moody P2 votes

10 second shield Aatrox ult on steroids resetting basic attack execute

yeah.... no.

Moonfall Saber2 votes

i kept her shield the exact same......... and basic attacks dont execute....

Tormentula1 votes

[{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=6xEwGhIX,comment-id=,timestamp=2018-11-02T22:57:28.824+0000)

Here's why!

A rework on a AP using bruiser would be revolutionary for the game. There is currently not one who exists

Elise item 3070

Moonfall Saber1 votes

true although Elise is much more useful than diana

LilxPaprika1 votes

I think there are other priorities, she's fine. if they fixed items though and addressed this post: Why were AP Bruisers slowly phased out, anyway?

then she'd be a lot more fun to play.

boricCentaur11 votes

She should just be a assassin it fits how she is played now and it fit her theme a lot better.

Moonfall Saber2 votes

there are still no lethality items for ap assassins

Tristanl0l1 votes

lol. the only acceptable diana rework is swapping her E and R, and putting a Tristana-esque jump on the swapped version of Moonfall.

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