make a summoner spell that prevents dashes for a fixed time.
Make immobile champions great again.
Edit: Dashes,blinks etc. It would ground.
Make immobile champions great again.
Edit: Dashes,blinks etc. It would ground.
You're going to put poppy w on a summoner spell?
[{quoted}](name=420 grams,realm=NA,application-id=3ErqAdtq,discussion-id=6w4bmmjB,comment-id=0000,timestamp=2018-06-26T22:10:33.222+0000)
You're going to put poppy w on a summoner spell?
Yeah sure why not? If I'm playing
and have to sit there feeling unsafe behind turret because
can just come in and get out with little punishment it would be a good idea IMO.
This
Zed doesn't have any dashes
It could also stop blinks
I mean a lot of summoner spells kinda have ability versions.
Wither can be compared to old ![]()
E can be compared to
heal can be compared to
E can be compared to
(this is stretching it)(Maybe with a
)
W can be compared to
E before the auto can be compared to
Regular
can be compared to
E,
R,
E.
Chilling
can be compared to
Q
Challenging
is probably the only one I can't think of off the top of my head.
And basically any self shield in the game is comparable to ![]()
Then we have
R being comparable to ![]()
Edit: And this doesn't even begin to go into some items that basically have summoner spell effects
[{quoted}](name=Actual Trash,realm=NA,application-id=3ErqAdtq,discussion-id=6w4bmmjB,comment-id=00000001,timestamp=2018-06-27T06:45:26.738+0000)
I mean a lot of summoner spells kinda have ability versions.
Wither can be compared to old
E can be compared to
![]()
heal can be compared to
![]()
E can be compared to
(this is stretching it)(Maybe with a
)
W can be compared to
![]()
E before the auto can be compared to
Regular
can be compared to
E,
R,
E. Chilling
can be compared to
Q Challenging
is probably the only one I can't think of off the top of my head. And basically any self shield in the game is comparable to
Then we have
R being comparable to
Edit: And this doesn't even begin to go into some items that basically have summoner spell effects
For ignite, Challenging smite acts a lot like it. It's true damage over time, also sorta acts like exhaust due to the reduced damage.
smite is a summoner spell too
regular ignites counter part is nunus q or chos r
Hextech Grounder-3000 (summoner spell)
Cooldown: 210 seconds
Active: (750 range) Create a zone at the target location (500 AoE radius) that prevents all enemies inside from casting dash or blink abilities and spells. Knocks out any enemies who are dashing or blinking into the area.
so poppy w as a summoner spell
they could just give some more immobile mages grounding effects. or give mages that have aoe ground target skill like karths wall the same ability that veig wall has.
Out of curiosity, how does Poppy W interact with Yi Q? I remember a game of terror going top against old Fiora -- I died without fail every time her ult CD came up, and she'd walk out at nearly full health.
Fairly certain Yi blinks to his targets so Poppy W does nothing to him.
I'd think an effect like that would work better as an item's active, but I'm down
Grounding cc exists (singed w, cassio w)