I've come to the conclusion that adding minion aggro on spells could have been a positive change

LegacyDAP··1 votes·978 views

If the minions didn't proceed to chase me from the enemy turret to my turret and just suicide under my tower while being aggroed on by several of my minions.

Like seriously, as Anivia for example, you E the opponent and for whatever reason 1 minion for whatever particular reason is more mad at you than the others and just aggroes for way too long.

1 Comments

Muxxik2 votes

This isn't the only problem I have with minions. Way too often minions will just randomly switch targets and take a huge long path around to another target and cause me to miss a skill to last hit them. Or they'll just randomly change target to a target that's within tower range when I was actively waiting for it to drop health.

I call them dive bombing minions and I sometimes lose as much as 10-15cs to this phenomenon early game.

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