Riot will have to nerf Kalista pretty creatively IMO.
Her kit works well as it is, but then there's overbearing parts of abilities that probably need to be addressed.
What I Expect Riot to change (Something along the lines of these.):
- Put a damage cap on her Rend vs. Monsters for the sake of Dragon's and Barons getting nuked for 1k+ HP.
- Remove/Reduce Mana Return on Rend.
- Remove/Reduce Application of Rend stacks on multiple targets via Runaan's Hurricane. E.g. Kalista AA = 1 Stack, Runaan's Hurricane Bolt = 1/2 Stack. This would slow her wave clear but still keep it relatively intact. It would also put more emphasis on Kalista focusing targets rather than just spamming auto attacks and Rend'ing anyone that's marked.
EDIT: 4. Reduce Kalista's Attack Speed per level by ~0.5.
.. an attack speed item. This fix or "change" will only be a stable to the bigger picture. The guy's right. Please consider these suggestions.
"accidentally" drops a spear in her foot rendering her unable to hop around for 8/6/4 seconds? I mean if you're going to throw so many spears in a short amount of time you're bound to fumble one when you try to prep it to be thrown and the only thing that it would be able to hit is your foot especially the way Kalista pose's
-eske shunpo, but disappearing and reappearing like
doesn't give much room for counter play, but if the hops turned into shadow dashes, I don't think any one would complain. As for her rend, yes runaan's insanely OP's her, that needs nerf, but I would leave the nuke there. If you let her get all those stacks, you deserve a nuke. Counterplay on