What if Liandrys...
Current HP damage ---> Max HP damage
Current HP damage ---> Max HP damage
yessssss
ahahahahahahahahaaha no.
what if liandrys wasnt useless if the person you were attacking imagined having mr too vividly
Then...
"Oblivion awaits."
As much as I really really want to see both Liandry's Torment and Haunting Guise buffed, I still want to see much less % max health damage across the board.
reduce the base to 0.075% before a targets slowed,and if a target is slowed it doubles to 1.5% then maybe
then it will get nerfed because brand exists. hes the only one stopping dft and liandries from doing a noticeable damage
then it will get nerfed because brand exists. hes the only one stopping dft and liandries from doing a noticeable damage
then why not just buff them and nerf Brand ?
then why not just buff them and nerf Brand ?
thats too much logic for riot balance team. they nerfed tenacity because irelia abused it. instead of making 1 champion suffer. they made a a tons do.
Brand use to deal 8% of the person's max health over 3 seconds which was changed to 2%. Torment does 2% of their current hp three times, which get weaker and weaker each tick. He can't abuse that item as hard as he use to.
That is actually pretty OP with the current % health it deals, dealing 6% max health every tick of spell damage that hits the target, increased to 12% if the ability provides impairing movement.
Maybe reduce it to 1.5% if this happens so it's 4.5%, increased to 9% with impairing movement effects.
[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=6ioe1cci,comment-id=0007,timestamp=2016-07-04T04:14:03.666+0000)
That is actually pretty OP with the current % health it deals, dealing 6% max health every tick of spell damage that hits the target, increased to 12% if the ability provides impairing movement.
Maybe reduce it to 1.5% if this happens so it's 4.5%, increased to 9% with impairing movement effects.
idk mages aren't played for poke currently. even poke mages either can burst you or they're useless. i think the point here is that they want mages to do some damage to tanks.
last game a fed lissandra full rotation wasn't chunking even 1/3 of my health with like 190 MR meanwhile a 4/9 jinx did 4000 damage in 4 seconds while i had tabis (12% reduction from autos). randuins (15% crit reduction). and i had a total of around 250 armor.
Yet ADCs have two items that can stack to kill tanks
Sure we can stack
to have it deal more damage, but they don't have % ignore MR like the last whisper items and take much longer to reach those passive while ad items can get them much earlier. On top of how common MR items are, apcs deal a lot less damage with these two items than adcs can with their two items.
Whats even the point of "current HP damage" in the first place?
Melt the roughly first half of Tanks HP bar.