Numbers and statistics : Has the Game really changed in a bad way or Not ?

MOuHahaHAhahaaaa··1 votes·523 views
Visionneuse images - Noelshack - https://image.noelshack.com/fichiers/2017/52/6/1514608870-comparison.png

Hello guys here are some stats and numbers i took before and after Pre season

For those calculations I took a sample of 18 games. All those games are successive games and they are not favored selections (you can check my references).

here are the comparisons before pre season (october 2017) and after pre season (december 2017) (2 MONTHS) :

https://image.noelshack.com/fichiers/2017/52/6/1514609338-comparison.jpg

here are all the results before pre-season :

https://image.noelshack.com/fichiers/2017/52/6/1514609350-stats-before-pre-s.jpg

Here are all the resulst after pre-season :

https://image.noelshack.com/fichiers/2017/52/6/1514609348-stats-after-pre-s.jpg

references :

Before pre season : https://image.noelshack.com/fichiers/2017/52/6/1514609344-games-before-pre-s.jpg

After pre Season : https://image.noelshack.com/fichiers/2017/52/6/1514609340-games-after-pre-s.jpg

So what does this indicates us :

  • Before the changes Turrets lasted more 15sec (not a lot)

  • Game is less balanced (Difference between scores has increased a lot)

  • Game lenght has decreased by 8min.

  • There are less kills per game because games are shorter

  • The kills per minute are the same

  • However the calculation of the variance indicates us that what has really increased a lot is the fact that most of the kills aren't in big teamfights but in successive little skirmishes/fights. Character fed = moves a lot while others aren't. So they don't move as much as the fed one => SNOWBALL factor increased a lot<=

While we are ingame it's difficult to have an objective view of what really happens.

The numbers can help to see a reality that we perhpas don't see.

Now what do you think about all those changes ?

if you found this interesting don't forget to upvote !

Thank you !

9 Comments

Slythion2 votes

Game lenghth has decreased by 8min.

8 minutes is a huge difference in gamelength time holy crap

MOuHahaHAhahaaaa1 votes

{quoted}

8 minutes is a huge difference in gamelength time holy crap

i think the same way :V. But perhaps it will change with the next patches.

Wînter Fox1 votes

The problem with all these statistics is that everyone, including Riot, is comparing to season 7: Season 7 already had games that were too short, flimsy towers, and a bot lane with too much impact.

Pre-season just added fuel to the fire. Try comparing game-length and first fallen towers to seasons 4, 5, and 6 and see what happens.

MOuHahaHAhahaaaa1 votes

{quoted}

The problem with all these statistics is that everyone, including Riot, is comparing to season 7: Season 7 already had games that were too short, flimsy towers, and a bot lane with too much impact.

Pre-season just added fuel to the fire. Try comparing game-length and first fallen towers to seasons 4, 5, and 6 and see what happens.

yes but the did you really saw the variance in kills per minute it is the twice now. Moreover game lengh has decreased by 8min. That's a lot.

TehNACHO1 votes

Honestly if we're bringing up past stuff, remember when people were complaining that S6-7 Preseason was the worst state the game's ever been? Or when people were complaining S5-6 was the worst state the game's ever been? Other than like, the S5 Tank Meta, there has always been a section of the playerbase complaining about the state of the game since forever.

RenownedWheat421 votes

{quoted}

For those calculations I took a sample of 18 games

Not sure that sample size is adequate. I appreciate what you're doing here, but the sample size is legit too small to be indicative of much. I could cherry-pick with sample sizes this small and use all my longest lasting games to say something completely different from what your data is saying.

MOuHahaHAhahaaaa1 votes

{quoted}

Not sure that sample size is adequate. I appreciate what you're doing here, but the sample size is legit too small to be indicative of much. I could cherry-pick with sample sizes this small and use all my longest lasting games to say something completely different from what your data is saying.

You have the references linked you can check that they are followed by dates and that all the games are one after one and not randomly choosen. The main issue is that you have to scroll down the historic each time of you want to go to past games. Why ? cause riot didn't made a way to open an historic on a new page x)...

RenownedWheat421 votes

Fact is that the sample size is still too small. I've had streaks where 15-20 of my games would be 40+ min. If you were to do this around the time of those, they wouldn't be randomly chosen, but they'd still paint a much different picture.

MOuHahaHAhahaaaa1 votes

I would have prefered to take a bigger sample but it would have taken me a whole life to do this for 50 or 100 games :P. LOL website delays the acces to the numbers. Just try to acces to the historic of you past games you have to scroll down a those game each time and you can't open stats for a game in a new window or tab. which means that for each game you will have to sroll down a lot.

More from Gameplay

More by MOuHahaHAhahaaaa