[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=6h7M6EuA,comment-id=000700000000000000000000,timestamp=2018-10-10T01:28:26.954+0000)
so if someone deals 1000 mixed damage with a 50/50 split, camilles shield is still going to absorb 500 of that damage.
how exactly is that nothing?
How's that mathmatically possible?
Not including runes, a standard camille build (assuming GA, boots, and jg item) would only give her 3171 base health at level 18 (base 2020.6 +

At most level 18 full build in this case, you'd get a 634 damage absortion shield... literally not even enough to block an auto attack at that stage of the game from a marksmen if its physical. Remove that and question what her fight sustain is when she doesn't have a reliable heal (
) or damage migitation
or a low CD shield that works for both sides while on a champ with enough CC to stop the player from hitting in the first place
.
a 20% max health shield is still a juggernaut ability and doesnt belong into a skirmisher or even diver kit

a 20% max health shield doesn't paint the full store. Who needs it? Camille has no sustain like I mentioned. Vi has this shield. Irelia has damage migitation that prevents more damage then if it was a shield. WW's Q probably heals double that amount which is like migitating damage taken.. + his E.
Camille's passive really is not at all an issue since they gutted her W, in which it was a big overkill with the healing and free trading.
divers or skirmishers shouldnt just be mobile juggernauts. otherwise there is no point to actual juggernauts existing.
Its been vice versa hella more. There are times where there's practically not point for a skirmisher or diver because juggernauts just meat sheild and dish more damage then them. Juggernaut update show what a mistake it was and to this day its hard to put juggernauts into the meta without them taking completely over or introducing weaknesses that they flat out can't compete against.
And we've seen juggernauts even bend the rules of their own description
(E)
the advantage divers have is target access and or team engage. juggernauts should just be upfront more threatening in a head on fight in return, due to higher base damage and defense.
Sounds about right.
's E and R are good engages/diving tools. Her shield isn't completely reliable but it helps her engage on the target she accessed and fight them. She's squishy and puts herself in the middle of danger to do it.
Juggernauts have significantly higher defenses,
, healing and sustain
, and uh... whatever the fuck this is
. Juggs can build 1 damage item (trinity/cleaver) and be all set, going full tank after that. Camille would literally do 0 damage if she went full tank as that true damage will get countered by health items and health scaling if she doesn't build AD. When she goes AD she can 1v1/assassinate somebody (name a diver that can't) but in a teamfight she's more punishable for trying to do it with all the surrounding peel while melting in health.
Dont get me wrong, camille is good, I wouldnt vote broken but good (she literally gets shit on top, thats why jungle camille is just her home where she can focus more on coming out of the shadows and early cheesing instead because in lane atm she loses most matchups and is literally reportable if she picks camille after FP jax.), but you're really overselling her.